Sammael
Adventurer
I posted this in the Rules forum, where it got completely ignored. Perhaps it was out of place, so I'll give House Rules a try (but I'm not too hopeful).
My players: stay out!
Introduction
I plan on ending my current campaign in about a year, with the characters ending up around level 22-23. None of these characters currently have level adjustments; most are humans, although some will end the campaign as outsiders because of high-level class abilities.
The Plan
I want to reward these characters with some very, very nice abilities to mark the campaign finale. However, I do not want to go overboard, because I plan on running another campaign for those characters in the future, and don't want to make my job too difficult.
The Idea
I am currently trying to decide on just what those abilities should be. I have three of them figured out (sort of). The party tank (champion of a LN deity) will receive the Axiomatic template and the War Aspect template from the Book of Templates. The halfling sneak will get 3 levels of a (very modified) Halfling Paragon class from Unearthed Arcana. And finally, I planned on giving the party cleric a choice: either become a Proxy of his deity, or gain the Saint template. This character will already be an outsider when he gains either benefit.
The problem
(1) I have trouble believing the Saint template is only LA+2. Using Upper_krusts's CR/LA system, I'm getting CR/LA of around +10. I'd like to lower this to about +3, if at all possible. The first step would be replacing various energy immunities with resistance 15, which lowers the CR/LA by about 2 points. Still, even so, I think it's too good.
(2) What LA would you assign for the Divine Rank 0 I intend to give with the Proxy status (with a caveat that the deity may decide to boost his divine rank, if necessary for the situation)? DvR 0 grants: max hp per HD, base speed 60 ft, fire resistance 5, deflection bonus to AC equal to Cha bonus, DR 10/epic, and SR 32 (fixed). This sounds about right for +3 IMO, and that's what Upper_krusts's system puts it at.
Thanks!
My players: stay out!
Introduction
I plan on ending my current campaign in about a year, with the characters ending up around level 22-23. None of these characters currently have level adjustments; most are humans, although some will end the campaign as outsiders because of high-level class abilities.
The Plan
I want to reward these characters with some very, very nice abilities to mark the campaign finale. However, I do not want to go overboard, because I plan on running another campaign for those characters in the future, and don't want to make my job too difficult.
The Idea
I am currently trying to decide on just what those abilities should be. I have three of them figured out (sort of). The party tank (champion of a LN deity) will receive the Axiomatic template and the War Aspect template from the Book of Templates. The halfling sneak will get 3 levels of a (very modified) Halfling Paragon class from Unearthed Arcana. And finally, I planned on giving the party cleric a choice: either become a Proxy of his deity, or gain the Saint template. This character will already be an outsider when he gains either benefit.
The problem
(1) I have trouble believing the Saint template is only LA+2. Using Upper_krusts's CR/LA system, I'm getting CR/LA of around +10. I'd like to lower this to about +3, if at all possible. The first step would be replacing various energy immunities with resistance 15, which lowers the CR/LA by about 2 points. Still, even so, I think it's too good.
(2) What LA would you assign for the Divine Rank 0 I intend to give with the Proxy status (with a caveat that the deity may decide to boost his divine rank, if necessary for the situation)? DvR 0 grants: max hp per HD, base speed 60 ft, fire resistance 5, deflection bonus to AC equal to Cha bonus, DR 10/epic, and SR 32 (fixed). This sounds about right for +3 IMO, and that's what Upper_krusts's system puts it at.
Thanks!