GMMichael
Guide of Modos
http://www.obsidianportal.com/campaign/p-p-rpg/wikis/main-page
I put together a character system, skill system, combat system, and spell system. Now I need monsters. And as I'm designing the monsters (similar method as characters), I realize: this creation system can go in any number of directions. I can make a hands-down, shoot-you-in-the-eye elf sniper, or I can make a three-toed-sloth that is absolutely useless, but he casts Wrath of Demons like nobody's business.
What I realized is that sure, any build can be maximized. But how the heck do I make a balanced monster?
While I'm working on my solution, here's the relevant info if you'd like to help:
Character traits: Level, Abilities, Skills, Perks, and Gear.
Level: each level is a set of three improvements: 1 bonus ability point, 1 bonus skill point, and 1 bonus perk.
Abilities: Physical, Mental, and Metaphysical. All three should generally add up to 30 at first level.
Skills: What the character can improve incrementally. Notably, there are multiple attack skills, but only three defense skills, one for each ability: Parry (Phys), Concentrate (Ment), Willpower (Meta). Skill points cannot exceed Level.
Perks: allow characters to get interesting. Since these can be used to buy another ability or skill point, they can be used as a balancing mechanism in monster creation.
Gear: most notable here are weapons (which deal one die of damage per action) and armor (which prevent a die of damage per action).
Thanks for input!
I put together a character system, skill system, combat system, and spell system. Now I need monsters. And as I'm designing the monsters (similar method as characters), I realize: this creation system can go in any number of directions. I can make a hands-down, shoot-you-in-the-eye elf sniper, or I can make a three-toed-sloth that is absolutely useless, but he casts Wrath of Demons like nobody's business.
What I realized is that sure, any build can be maximized. But how the heck do I make a balanced monster?
While I'm working on my solution, here's the relevant info if you'd like to help:
Character traits: Level, Abilities, Skills, Perks, and Gear.
Level: each level is a set of three improvements: 1 bonus ability point, 1 bonus skill point, and 1 bonus perk.
Abilities: Physical, Mental, and Metaphysical. All three should generally add up to 30 at first level.
Skills: What the character can improve incrementally. Notably, there are multiple attack skills, but only three defense skills, one for each ability: Parry (Phys), Concentrate (Ment), Willpower (Meta). Skill points cannot exceed Level.
Perks: allow characters to get interesting. Since these can be used to buy another ability or skill point, they can be used as a balancing mechanism in monster creation.
Gear: most notable here are weapons (which deal one die of damage per action) and armor (which prevent a die of damage per action).
Thanks for input!