Lord Mhoram
Hero
Reynard said:Out of curiosity -- what if it is ghouls or some other 'eat you' enemies? How do you maintain some sense of versimiltudeif the PC(s) get knocked unconscious in a fight where the enemy is someone that will kill them, eat them, or turn them into stone? Do you avoid those kinds of encounters entirely, or do you try and create a plausible explanation fo why the creatures did, in fact, not kill the PC(s)?
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Those kind of things I have a tendancy to aovid to an extent, and when the do come up, I try and have them be early in the adventure, in the "wear them down, use resources" phase of an adventure - if it is "eat you" mindless enemeis, It shows up early, so the party deals with it - other circumstances warrent other design decisions - if a turn to stone monster is coming up, then the party has found/purchased something that can help - a potion of rock to flesh that has a 2 hour delay (had a player come up with that one, had it made, and fed it to the party right before a medusa encounter.... boy was she surprised).
That does limit adventure design choices, but I don't mind. It helps me and the players have fun.
And again, my primary genre of play is Superheroes, where that kind of thing is pefectly in keeping with source lit.