Digital M@
Explorer
Reynard said:IFudging dice and changing stats and/or rules mid-combat does nothing to improve the art and science of DMing, IMO.
This is where we disagree, the game comes down to the players excitement and interest. I will tweak the rules to maximize this as much as I can. There are over 700 pages of rules in just the 3 core books not including the thousands and thousands of pages of rules outside of those sources. I am not interested in calculating all of the mathmatical possabilities of these rule combination nor even care to read them all. We both play for enjoyment and you can play your way and I can play mine, in the end the players never know either way.
I will add, I have started using action points to allow the PCs to succeed when they need and I find that is a good balance. When the PCs want something bad enough, they will enure they succeed. So I fudge less using this tool and it still allows the PCs to do what need to get done. I do agree that PCs want to be responsable for their own success so too much fudging could hurt the game, but used sparingly it can add drama.