The Shaman
First Post
Good question.Lord Mhoram said:Here is a tangential question.
What kind of game/campaign lengths do you usually run.
It varies, depending on the game and the players.
Generally I don't plan campaigns around reaching a specific "ending": I don't enjoy writing or playing "save the world from the McGuffin" type adventures, and getting rid of a BBEG usually means someone else is waiting in the wings to take her place.
However, I am running a historical game right now that follows a set timeline, leading to a definite conclusion - this is an exception to my usual open-ended approach. It is a very lethal game and I fully expect that some of the players will lose characters, possibly more than once.
Someone once suggested that grognards take a "Life's cheap, here's my new character sheet" approach to roleplaying games, while gamers who cut their teeth on 2e or World of Darkness tend to be more protective, adopting a "We're the heroes and we're part of the story 'til the end!" stance. I don't know if this is true or not, but I certainly see some of each to varying degrees in gamers that I know.Lord Mhoram said:And when someone spends 20 hours fiddling with a character to make him just right, with the idea that this guy will be the players alter ego for the next 5 years, killing that character early on has the same problem.
My feeling is that death lurks for the unwary and the unlucky - as Flexor the Mighty! noted, adventuring is a dangerous career choice. I wouldn't enjoy playing in a game where that element of risk for my character is blunted by "the needs of the campaign" to last over many years.