Flyspeck23
First Post
My sentiment exactly.Raven Crowking said:Sorry, but not fudging does not require the DM to be competing against the players. In fact, the DM competing against the players is bad DMing, pure and simple. The real question is whether or not fudging damages cooperative play.
It's not "DM vs players", or else the PCs won't stand a chance. What'd be the point?
OTOH not using "wandering monsters" (aka "random encounters") at all is IMHO bad GMing. It'd be a game where every encounter is meaningful and advances the plot. What kind of world would that be?swrushing said:well, unless he is using wandering monsters a lot.
Saying the ogres are drunk isn't fudging. Heck, saying there are no ogres isn't fudging. That's setting a stage.swrushing said:IIRC, on this thread or the other, some of the anti-fudgers even described "scenario editing" such as "well maybe the ogres down the hall are drunk" as "not fudging".![]()
Saying the ogres are drunk if they're beating up the party - that's fudging.
Fudging is changing the world after the fact. "Changing" the world before the players get to see it isn't.
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