Bald Heads in combat and the sunshine factor!

El Shako

First Post
Do any other GM's out there account for the effect of shiny bald heads in brightly lit locations? I would like to know how other people handle the special physical attributes (ie Bald Heads, Flat-footed, Lisps, etc) of their PC's?

Thanx
 

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Neither do I.

If I was going to worry about it, and I could think of situations where such attributes would actually come in useful, I may create feats.

Realistically speaking though - I think if you're going in to combat with a bald head instead of a helmet, on the off chance that your shining pate may distract your opponents, you've got a lot bigger problem than whether the DM lets you get away with it.
 

El Shako said:
Do any other GM's out there account for the effect of shiny bald heads in brightly lit locations? I would like to know how other people handle the special physical attributes (ie Bald Heads, Flat-footed, Lisps, etc) of their PC's?

Thanx

I thought the effects of being Flat-Footed are explicitly described in the Player's Handbook.... ;)
 

Are you kidding? Is this a joke? I shave my head every day ( well the little hair I do have ) and , lol I wished it would give me an advantage in combat. What fantasy world do YOU live in?
 
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The appearance in my campaigns of those without hair was made very apparent during a melee when the gamer insisted that due to the fact that he was recently shaved of head and working spells in mirrors that the sun factor could create a distracting effect thus negating his untimely death.
 

El Shako said:
The appearance in my campaigns of those without hair was made very apparent during a melee when the gamer insisted that due to the fact that he was recently shaved of head and working spells in mirrors that the sun factor could create a distracting effect thus negating his untimely death.

I think it's a situation where a loud, firm "no" is called for.

Unless, of course, you really want to include such things in your campaign - then we again return to feats or spells where a bald head is a component.
 

As a man with a shaved bald head, I can only laugh at the idiocy of this arguement. I find it hilarious that someone would think that a bald shiny head would give someone an advantage or affect anything in combat. This is just silly. Enough knit picking. Sorry If what I'm saying seems harsh but as a bald man, let me tell you about harsh........
 
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COMBAT
The flumph hovers a few inches above the ground, or hangs motionless in reeds or similar concealment, hunting small creatures such as rats, frogs, and lizards. When it finds a small creature, it rises a foot or two, and drops onto its prey, piercing it with its spikes and injecting its acid into the wounds.

If threatened by a larger creature, the flumph attempts to drive it away by squirting a foul-smelling liquid from an orifice along its equator. If this fails, the flumph can rise to a height of 10 feet and drop onto an opponent, piercing it with its spikes and injecting its acid into the wounds.

Acid (Ex): When a flumph hits an opponent with its spikes, it injects a potent acid into the wounds. This acid deals 1d4 points of damage to the opponent for 2d4 rounds. The acid can be washed away by vigorously rinsing (two full rounds) or by total immersion in running water.

Nauseating Spray (Ex): Line of foul smelling liquid, 1 foot wide, 1 foot high, and 20 feet long, once every 1d4 rounds; nauseated (no action other than a single move or move-equivalent action) for 1d4 rounds; Fortitude save (DC 11) negates.

The odor from this spray lingers in the area (and on any creature hit) for 1d4 hours and can be detected at a range of 100 feet.

Bonus Feats: The flumph gains the Weapon Finesse (spikes) feat as a bonus feat.





The Flumph first appeared in the 1e FF (1981).
 

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