Ball 'n Chain

Link 86 said:
Heavy flail I guess... So I take it there are no spiked balls on a chain in any rule book?
There are some chain likeweapons, though most are lacking. The ways weapon are balanced really make every "trick" a weapon can do 'cost' it something.

The Whip was crippled because of this. I made a chain family of weapons a while back to represent the potential a chain truely has as a weapon. One big thing I felt the whip got right was lexible weapons should not grant extended reach for the porposes for taking AoOs. Thats something I reserve in my own game for polearms. A readied attack with a chain at a distance is fine in my book. A chain allows for more tricks, but the pole offers more control when you have to deal with too many foes.

Chains; A group of weapons consisting of stout chain, Nearly 15 feet long, with varying options at both ends. Each exotic weapon proficency grants a single head combination [Head-Chain-Head]

Attack adjacent foes as a improvised flail or use similar to a whip as an exotic weapon [disarm & trip options]. The chain is treated as a melee weapon with 15-foot reach, though you don’t threaten past 5’, much like the whip.

Depending on heads, using as a double weapon and weapon finesse may be an option. The chain itself counts as a light weapon in a grapple. Though two handed, the flexible nature of the chain prevents wielder from applying STR x 1.5 or the 2 for 1 bonus of power attacking with a two handed weapon. Using these weapons in confined spaces spaces is one step more diffcult [See DMG2]

Base Chain 1d6/1d6 x2 crit 12LB 30 GP finesse, ‘light’

Heavy head: 1d8 bludgeoning x3 crit +6 lb, 10gp each. ‘one handed’

Blade head: 1d8 slashing 19-20 crit +4lb, 15 gold each. ‘one handed’

Boulder Head: 2d6 bludgeoning 19-20 crit +20 lbs ‘two handed’ Allows STR x 1.5 damage allows 2 handed power attack output. Requires a standard action to attack past where you threaten. Doesn’t have disarm, dual wield or trip options due to mass..

You've seen these comboes before...
Schoolgirl: Base Head -Chain- Heavy head.
Moria Cave troll: Base head -Chain- Boulder head
 
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Basically I am lookin for a huge ball with spikes on the ball, on an iron chain... Kinda like the picture, but no wood... a bigger ball like the size of a tire, with spikes. No wood, so that means more chain.
 
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Link 86 said:
Basically I am lookin for a huge ball with spikes on the ball, on an iron chain... Kinda like the picture, but no wood... a bigger ball like the size of a tire, with spikes. No wood, so that means more chain.

Is the ball hollow? Because if it isn't, no one is going to be able to lift the thing...
 

Tetsubo said:
Is the ball hollow? Because if it isn't, no one is going to be able to lift the thing...
Maybe an Enlarged Goliath with Monkeygrip and a Belt of Giant Strength +6 :p

Seriously though, I'd probably use stats for a Huge or Gargantuan heavy flail...
 


Link 86 said:
Basically I am lookin for a huge ball with spikes on the ball, on an iron chain... Kinda like the picture, but no wood... a bigger ball like the size of a tire, with spikes. No wood, so that means more chain.

The Orcish Shot Put was an Exotic (Orc Familiar) weapon from the Arms and Equipment Guide that did 2d6 damage with a x4 (I believe) critical and that did Buldgeoning damage. You could easily attach a chain and some spikes to it to give it repetitious use and reach...but I would require some serious strength on behalf of the character to use the Orcish Olympic Hammer without penalties.
 

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