Thurbane
First Post
Hi everyone, I’ve got a question regarding the Bane Magic feat from HoH. The feat allows the caster to add 2d6 damage to a spell against a specific type of creature. This is pretty straightforward with area spells like Fireball and individually targeted spells like Searing Light, but what about spells like Magic Missile or Spiritual Hammer? Does the extra 2d6 apply per missile, or per blow of the weapon? How about spells that deal ongoing damage like Acid Arrow or Wall of Fire?
My gut feeling is that the extra damage only applies once per spell, but I’m wondering if that is correct?
My gut feeling is that the extra damage only applies once per spell, but I’m wondering if that is correct?