Banking in Medieval Societies

Aulayan

First Post
I have long disliked the idea of PCs carrying their money on their trusted mounts. It is rather unwieldy once the coins start to pile up.

However, my knowledge of banking in medieval societies is rather scant. Is there a chance anyone here can enlighten me about it, or failing that point to a helpful web-site or product?
 

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EN Publishing just released (like within the past few weeks) a PDF on banking Guilds. I have not seen the PDF so I have no idea how it is, but it covers what you are looking for.
 

Crothian said:
EN Publishing just released (like within the past few weeks) a PDF on banking Guilds. I have not seen the PDF so I have no idea how it is, but it covers what you are looking for.

I have read (and own) the PDF. It's quite good, and certainly can enrich your game if better banking is what you're looking for. It has some good adventure ideas, and good rules material. It exaggerates the effect of banking a bit to make it more interesting to game with, though, I think.
 

Some think that banking as we know it began with the Medici family in the 14th century. Others say that it all began with the good ol’ Templar knights which was towards the end of the first crusade.

Help much?

Sorry, I dunno about anything RP related.

 


Some of the original uses of Banking was that of Egypt and Mesopotamia where grain was stored in state-owned granaries and receipts issued to the owner (less the amount taken as tax/tribute) it was then possible to use these receipts as tradable currency. Laws regulating such were included in the code of Hammurabi. The Greeks were the ones who developed Credit transactions using the Grain-Banks as there basis

Medieval Banks
There are three main roles which constitute medieval banking - Pawn brokers, Money changers and Merchant Bankers

Pawn brokerage works pretty much as it does now. The broker charges someone for storing a valuable good and then lends the money to someone else (at a cost and often underwritten by some tradable (a good)) etc etc. This works in DnD and can easily be worked into a plot (needed mcguffin has fallen into the hands of a sinister pawnbroker etc etc)

Money Changing requires an economy in which different currencies are used and characters carrying one currency need to change it for another (at a cost) which isn't always the case with gp standard DnD (unless you use different currencies like say a Dwarven Iron bolt vs an Elf Gildernut Shell.
However Deposit-lending (the same as pawn brokerage but with currency) was something else that Moneychangers did and which can work in DnD (with the use of credit notes). NB Italian Moneychangers sat in the markets behind a 'Banca' (counter) and it is from this we get the word Bank

Merchant banking was concerned primarily with Bottomry (lending to finance merchant ships, mining, construction or wars). It is from this that the term Underwriter comes from. Bills of Exchange came to be their major instrument being contracts to transfer large sums of money without physically transporting it

As to DnD
I've put the idea of Dragon Banks forward before - that is adventurers returning with all their gold give it to a Dragon to sit on (as part of his Horde) the Dragon then gives the character a tradable Credit Note (a Dragon Marque) recognising the value of the characters contribution and guaranteeing its safety. The character can then use trade the value of this Credit possibly even going to a Money lender to exchange the Dragon Marque for Credit Notes of lesser value => Paper money is born

Anyway heres a real 13th Century Loan and Exchange agreement
I, Bonifacino Malocello, acknowledge to you, Guglielmo of Augusta, that I have received from you £72 Genoese ... I promise to give and to pay you or your messanger ... by reason of exchange, 150 gold deniers Genoese of good and lawful weight in Tabriz -- namely, those coins which are worth 10 silver shillings Genoese apiece....
 
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PS Usury (charging interest on money exhcanges) was condemn as a sin by the Church in early medieval times (and thus was mainly the provence of Jews). The notion was essentially that Money is not a good it is a measure and to trade in it was to trade in 'nothing' - a mere promise over time.

using the idea of Usury is evil could add a few more plothooks for a game

(of course later theologians declared usury acceptable if it was tied to risk (ie it was okay because you are paying for the service of 'reduce risk' not the promised value)
 

Tonguez said:
As to DnD
I've put the idea of Dragon Banks forward before - that is adventurers returning with all their gold give it to a Dragon to sit on (as part of his Horde) the Dragon then gives the character a tradable Credit Note (a Dragon Marque) recognising the value of the characters contribution and guaranteeing its safety. The character can then use trade the value of this Credit possibly even going to a Money lender to exchange the Dragon Marque for Credit Notes of lesser value => Paper money is born
That's a cool idea! What about combining this with 'Dragon Magic' from the 'Spells and Magic' book? The bank is not as safe as with a real dragon, and the customer has to hope that his banker does not get into an emergency ;), but I can see this as operation of mutual interest.
 


Problem is, in most properly "medieval" societies, money didn't exist as we think of it now. Coins existed, but were simply a more-or-less convenient way of handling gold. Gold was a tradable commodity just like grain, swords, or whatever--coins and other units were originally just a way of measuring and assaying gold. In other words, a gold coin was simply a lump of gold which you could assume was X weight and Y purity.

Of course, this is where clipping coins and other forms of counterfeit and theft come in. If you could shave a bit of gold off of every coin that crossed your hands, without others discovering their gold coins had been 'lightened,' you could make a profit. Once again, though, you end up with coins being worth no more than their weight in gold (or silver, et al).

In this sense, a 'pawnbroker' isn't any different than any other merchant--trading your loot for gold is no different than trading it for some other good. Now, the moneylender is something completely different, and exceedingly common.

When they were finally introduced (and this is one of the distinctions that helps separate Medieval from Renaissance societies), letters of credit or bills of sale were indeed a form of credit, or money-notes. However, you wouldn't give them to just anybody. Treating slips of paper as though they had value took a long time to develop.

Of course, D&D is basically a modern world with medieval flavor--you have cash societies, mass-produced weapons (and potions of Cure Light Wounds), long-distance trade, and so on.


The short answer? Stop giving out thousands of coins as reward. Give them artifacts, art objects, jewels, fine clothes*, and so on. Since "medieval banking" didn't really exist--not in the sense you're thinking of--instead it becomes a question of whether you want to insert another modern-world anachronism into your D&D setting, or force the characters to do without the service in the name of 'realism.'


I've actually been thinking one of the interesting things about doing some sort of 'ancient world' RPG, would be that coin money would be mostly nonexistent....so every time you bought or traded something, you would be bartering for everything, instead of 'purchasing' it. "I'll give you this dagger and a cask of beer if you repair this armor for me..."

* Clothes are definitely undervalued in D&D. Before sewing machines were invented, fine clothing was one of the most expensive items you could buy--because each item represented massive quantities of hand stitching. Not to mention the costs of importing fine cloth from far away. Rich women wearing ten layers of skirts and petticoats in the 1700s didn't come from some weird sense of modesty--it was conspicuous consumption. Each additional layer of clothing represented the wealth it took to pay someone to hand-stitch it for you....
 
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