Barbarian Rage and Fatigue


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Lord Pendragon said:
These tough life decisions. Like the paladin who has to decide whether to blow all his smites on the mummy he can see, or save some for the vampire that might be around the corner. Or the wizard who has to decide whether to cast an extra Scorching Ray at the orc shaman, and gamble that the group doesn't encounter wild animals in the night.

In other words, the barbarian just has to suck it up. Choosing when to Rage is a no worse a choice than many other classes have to deal with.
*snip*

It isn't whether or not I should rage now, it's that if the rage lasts 10 rounds, they have 10 rounds left without rage and still fatigued. It's be the same if you could only smite a creature once, or not be able to cast the same kind of spell twice in an encounter.

I'd allow another rage once fatigued whilst fatigued with a Fort check 15 +5 for each additional rage.

Also why doesn't fatigue lower Con? It'd mean that Concentration would go down, along with the ability to fight poisons and stuff cause the body is tired (doesn't have the energy needed)....

@Shin Okada I would have issues with a warforged being a barbarian (to start with, doesn't seem to fit right) an also to know what rage is. It isn't that I would not allow it, but I'd want reasons etc. Also I might allow them to be fatigued as they are living constructs, even if it isn't ok by the rules.
 

Ferret said:
It isn't whether or not I should rage now, it's that if the rage lasts 10 rounds, they have 10 rounds left without rage and still fatigued. It's be the same if you could only smite a creature once, or not be able to cast the same kind of spell twice in an encounter.
But it is whether I should rage now. If I rage now, then I have 10 rounds of rage and 10 rounds of fatigue afterward, assuming a 20 round combat. So I need to judge how long I think the combat will last, how deadly the enemies are, and how necessary Rage is to defeat the encounter.

This is exactly what the fighter/barbarian in my party does. He doesn't Rage in the first round of combat. He doesn't know enough about the situation yet. He guages what's happening, how tough things look, and only after he's got an idea how the combat is going does he hit the hot button (if needed).

Rage isn't a pre-battle buff like Divine Favor that you fire and forget. It's an Overdrive button that you have to use with care. It's the Nitrous Oxide under your barbarian's hood, and as such needs to be treated as such.
 

Len said:
Have you ever had a fight that lasted 20 rounds??

oy! The post I had earlier in this thread referred to a fight that lasted almost fifty rounds. So, yeah.

Granted, in those five minutes we slaughtered scores and scores of bad guys, but it was the only fight of the day, and I felt that maybe the barbarian should have been able to rage again at some point.
 

Lord Pendragon said:
Rage isn't a pre-battle buff like Divine Favor that you fire and forget. It's an Overdrive button that you have to use with care. It's the Nitrous Oxide under your barbarian's hood, and as such needs to be treated as such.

'Nitrous Oxide under your barbarian's hood' I am soo using this rational when describing my Warforged barbarian rage. It even makes sense for the limited duration of the 'boost'.
 

Bad Paper said:
Granted, in those five minutes we slaughtered scores and scores of bad guys, but it was the only fight of the day, and I felt that maybe the barbarian should have been able to rage again at some point.
Note that the barbarian not raging was the price you paid for having all those buff spells up all the time.

Which seems right, IMHO.
 



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