Maxwell Luther
First Post
(Due to the quite sensible posting restrictions on new forum members, I'll have to wait a bit to post a link, but suffice to say, you can find it pretty easily at Kickstarter.)
Designed by the creator of Barbarians of the Aftermath, Barbarians of Heavy Metal (BoHM) is a Table-Top Roleplaying game set in the post-apocalyptic 31st century where sonic technology and centuries of warfare have created the Metalsphere: a series of interstellar feudal empires based around the veneration of the Rocktagon: the Eight Great Schools of Rock.
Players take on the role of Metalheads, knights of the 31st century who roam the Metalsphere in pursuit of fame and glory. They are sonic warrior-wizards who possess rare and powerful Superstring Manipulators, sonic weaponry in the shape of musical instruments that can vibrate the underlying structure of the universe, bending it to the whim of the virtuoso musician.
The most elite Metalheads are granted the privilege of 'Riding the Heavy Metal': Titans! These giant robot combat vehicles tower over the battlefield and possess the power of an entire tank battalion. The nobility of headbanger society, those who possess these massive behemoths are, by definition, more metal than everyone else: the rock stars idolized by a society of rock stars.
I'm open to questions about the game, the setting, Barbarians of the Aftermath or any of the other games we're working on at the moment.
Designed by the creator of Barbarians of the Aftermath, Barbarians of Heavy Metal (BoHM) is a Table-Top Roleplaying game set in the post-apocalyptic 31st century where sonic technology and centuries of warfare have created the Metalsphere: a series of interstellar feudal empires based around the veneration of the Rocktagon: the Eight Great Schools of Rock.
Players take on the role of Metalheads, knights of the 31st century who roam the Metalsphere in pursuit of fame and glory. They are sonic warrior-wizards who possess rare and powerful Superstring Manipulators, sonic weaponry in the shape of musical instruments that can vibrate the underlying structure of the universe, bending it to the whim of the virtuoso musician.
The most elite Metalheads are granted the privilege of 'Riding the Heavy Metal': Titans! These giant robot combat vehicles tower over the battlefield and possess the power of an entire tank battalion. The nobility of headbanger society, those who possess these massive behemoths are, by definition, more metal than everyone else: the rock stars idolized by a society of rock stars.
I'm open to questions about the game, the setting, Barbarians of the Aftermath or any of the other games we're working on at the moment.