D&D 5E Barbarians: Why not multiclass?

Xeviat

Dungeon Mistress, she/her
Hey everyone. My group is about ready to start up a campaign. One of the players is playing a Barbarian (Totem). He was worried that the class doesn't have much to offer in terms of damage growth past the first couple of levels, as Brutal Critical is their only thing where fighters get a 3rd attack and paladins get improved divine smite.

I told him that the game is balanced around 6-8 fights a day, so the scaling number of rage uses is part of their damage growth, as reckless attack is dangerous to use when you're not raging.

What should I point out to him as the benefits to not multiclassing after 5th level? He isn't planning on it, but he's not liking how things look and it's coloring his opinion of the edition.
 

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A big part of the Barbarian's damage comes from Rage and their Reckless attacks. Rage scales with level, and adding in the fact that at later levels Barbs can increase their Strength past the normal cap of 20, giving them better damage, attack bonus, etc. Add in the fact that Barbs can take a hell of a beating, are fast, and can knock people around (via Grapple) they can do a lot of damage without simple numbers.

Also, remember that the point you are looking at is really far off if you are starting a campaign from level 1, and he may grow to like the feel of being just a Barbarian. If he wants to MC he can always dip later, but losing the Strength capstone will be huge.
 

Your friend is basically right. Barbarian is a bit deceptive as it is a defensive chassis for an archtype that is known traditionally as offensive. They absorb damage like no one else but the rage feature adds only a moderate offense boost. My friend is playing a multiclass fighter/barbarian and after 2nd Barb there is little to gain in offense that he doesn't get from fighter. So basically as he levels the question he asks is if he wants more offense or defense. The answer is offense = fighter, Defense = Barb.
 

Your friend is basically right. Barbarian is a bit deceptive as it is a defensive chassis for an archtype that is known traditionally as offensive. They absorb damage like no one else but the rage feature adds only a moderate offense boost. My friend is playing a multiclass fighter/barbarian and after 2nd Barb there is little to gain in offense that he doesn't get from fighter. So basically as he levels the question he asks is if he wants more offense or defense. The answer is offense = fighter, Defense = Barb.

Boy do I ever disagree with that! As far as I'm concerned, resistance is there to let the barbarian reckless attack, and reckless attack is there to let them abuse Great Weapon Master and/or Polearm Master. Barbarian with GWM + PAM is the top melee damage build in the game at pretty much every level. (As it should be, IMHO.)
 


Boy do I ever disagree with that! As far as I'm concerned, resistance is there to let the barbarian reckless attack, and reckless attack is there to let them abuse Great Weapon Master and/or Polearm Master. Barbarian with GWM + PAM is the top melee damage build in the game at pretty much every level. (As it should be, IMHO.)

But without me forcing the game to have 6-8 encounters per long rest, he feels comfortable only having the 3 rages per day he has now. The rage damage also doesn't go up by much from 5th to 11th level (only +1), and we're not planning on hitting level 20 so the capstone doesn't matter.

Rage+Reckless Attack+GWM exists as of level 2; level just lets you do it more. Am I missing something in their higher level scaling? Brutal Critical doesn't seem like it's going to add up to too much.
 

But without me forcing the game to have 6-8 encounters per long rest, he feels comfortable only having the 3 rages per day he has now. The rage damage also doesn't go up by much from 5th to 11th level (only +1), and we're not planning on hitting level 20 so the capstone doesn't matter.

First, I was just taking issue with the claim that barbarian is a defensive rather than offensive class. I'm not necessarily saying your player shouldn't multiclass.

That said, the rage damage isn't a big deal by itself, but he's adding it up to three times per round with PAM or GWM bonus attack, four times with a reaction attack, and five if he can get a kindly wizard to cast haste on him (a wizard with haste probably should in any fight that really matters). Even without 6+ encounters per day, it's nice to be able to rage again when you get knocked out of it by mobile enemies, spells, unconsciousness, etc. This is dependent on your DM and campaign style to a large extent, but it's really not rare in my experience to situationally lose rage.

Rage+Reckless Attack+GWM exists as of level 2; level just lets you do it more. Am I missing something in their higher level scaling? Brutal Critical doesn't seem like it's going to add up to too much.

Feral Instinct at 7, Totem Attunement at 14, and Persistent Rage at 15 are all great. Also, d12 HD every level is great for the barbarian's play style, but here the opportunity cost is obviously dependent on what he would multiclass into. I haven't calculated the damage increase from Brutal Critical. My guess is that by itself it would be outweighed by available damage increasers from several MCs. In particular, the barbarian has really no at-will nova ability.

Finally, outside combat, the barbarian actually has some utility, especially in a campaign with any emphasis on exploration and wilderness adventuring. As long as he has those rages (for resistance), it's no trouble to stick with breastplate and therefore remain Stealth-capable. With his best-in-class hit points, Danger Sense, Spirit Seeker, Fast Movement, Eagle Aspect, Feral Instinct, and Spirit Walker at 10, he's a really excellent scout. He can still be a great scout if he multiclasses out earlier, especially if he chooses rogue or ranger, but I'd be pretty tempted to stick around for Feral Instinct, at least (of course, then he'll get another ASI if he stays until 8, and so on...).

But really, unless you're requiring him to plan it out ahead of time, his best bet is probably just to start playing and see how it goes. Maybe he'll find out he likes the play style and really would like some more rages after all. Or maybe he'll confirm that he has what he wants out of the class by 5 and look to multiclass. I won't tell him he's wrong. :)
 

But without me forcing the game to have 6-8 encounters per long rest, he feels comfortable only having the 3 rages per day he has now. The rage damage also doesn't go up by much from 5th to 11th level (only +1), and we're not planning on hitting level 20 so the capstone doesn't matter.

Then that is your problem. If 3 rages a day covers every encounter, then the barbarian is going to be the least of your problems.
 

IIRC, if you're Reckless Attacking a lot (and why wouldn't you?) Brutal Critical's effective DPR increase is roughly on par with most Fighting Styles, not nearly as good as Action Surge, and maybe little worse than Superiority Dice if you have 2 quick encounters per short rest.

It's not the greatest ability, but it's not terrible - Barbarians should be getting lots of crits and are likely to wield d12 weapons, so those extra dice pack a punch.

So there are pretty good reasons to go at least to 9th level with Barbarian (there's also a rage damage increase at 9). And at that point, 11 looks pretty good, then 12 is a no-brainer, the 14 totem features are really great, and then 16 is another rage damage increase plus ASI. After that, yeah, maybe Fighter 4 makes a lot of sense. But that's a long way off.
 
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What should I point out to him as the benefits to not multiclassing after 5th level? He isn't planning on it, but he's not liking how things look and it's coloring his opinion of the edition.

Keep in mind that multiclassing is an optional rule. It isn't assumed as part of the balancing.

I personally don't think it works very well but I also don't see much need for it so it works out for me to just not use it.
 

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