Herbalizer
First Post
have you considered taking 8 14 12(+1) 10 13(+1) 15(+2) and just wearing medium armor (CLR proficiency) - taking con/cha @4
Good point about the DEX=14, because I do plan on wearing medium armor once I get it from the Cleric proficiency (so I'll have to consider it), but it's also useful for my attack rolls and ability checks. 14 dex is a bit low for my character, which also plays out as the thief. I know, I'm trying to cover all angles because I have to play multiple roles (thief, healer, crowd control, skill monkey, and occasional brawler), but this is why I asked for your inputs.
The DC for ANY spell is 8+your proficiency +the spells casting modifier. Even for a barbarian.
The only thing that changes is the modifier. Wis for cleric spells, Cha for bard spells. You need to keep track of which list you got the spell off of.
Clerics have plenty of spells that don't need a spell casting modifier. Bard's have less, but still some, but they also want Cha for insperation dice. 1/2 damage on a miss spells are also good.
Yes, having cleric spells that do not require DC or spell attack rolls would be ideal. One of the advantage of having 4 extra spell prepared is that it frees up my spell known for my bard spells. "Bless" is a given, I can live with healing spells using the WIS mod (the Life Domain already makes them as efficient as my healing spells if I was using the CHA mod without taking a Cleric level), so that leaves one (or two if WIS=14) ..Shield of Faith is ok, Detect Magic is meh, then you have Guiding Bolt (which is awesome) and Command (which can be used to render opponents prone, create AoO with flee, etc) which is a pretty good spell when you think of it ...so It would suck if I had these options in my repertoire and not use them ! Is there a way to enhance a DC or a ranged spell attack ? Does cutting Word works on opponents' saving throws ?
Last edited: