FormerlyHemlock
Hero
Bardic Inspiration allows one to use "stirring words or music" to inspire allies as a bonus action. In what ways have you (or other people in your game) described this for role playing purposes? As a round is just 6 seconds long, even if the bonus action runs concurrently, it seems hard to be truly inspiring in the length of a single Vine.
I have tried invoking quick little sayings ("Victory is an angered dwarf!" or "You are a man of action, our foes have only their boasts!"), though throwing out gnomics seems like my character is yelling them almost like battle cries. As such I have found that I am starting to resort to just saying "I give your character 1d6 Bardic Inspiration as a bonus action," which is just....awful.
I could certainly also describe playing or signing a stirring piece of music, though i tend to think of him as more literary than musical.
When you've had bards in play, how was this handled?
Bards are a huge problem from a game description perspective, since I really can't have the bard giving a pep talk (Inspiration) and casting a spell with his flute and mocking an enemy (Cutting Words) all in the same six seconds. In-game, I've given up on the music/morale angle and just said that the bard "speaks a word of power", a la Ged/Earthsea, or hums a musical chord. Basically, Bardic Inspiration is a non-Vancian spell.
Ideally 5E would have focused less on the gamist elements like "bards can Inspire with a bonus action" and more on what that physically means, but it's too late for that now. It's easier to keep the mechanics and rewrite the fluff. Besides, I don't really like chatty, musical bards anyway.