doktorziplok
First Post
hey all, after a series of character deaths, i've decided to tempt dm-wrath and am out to play a bard. not just any bard mind you, a nasty bard. "felix" doesn't run around looking for court favor or even acceptance. he is a con-artist, a scammer, a wolf-in-sheep's-clothing. he excells in trickery. he plies his "bardic music" (perform: storytelling) in neferious ways, to cheat at cards, to gather information on lonely widows, to get a free night at the inn. he relishes in jail-time because it gives him opportunity to absorb what other inmates know or to impress the guards (gather information/diplomacy) all to increase his skills (mostly knowledge: bardic/local). felix cheats at cards, pulls the wool over eyes, and is not above selling out his travelling companions (i.e. party members). he is very diplomatic, crafty, greedy, and a master forger. he is with the current party only because he sees them as easy marks/bodyguards to the next metroplolis. he can't fight his way out of a paper sack, but in a social situation watch out.
i knew what i was getting in to with the current party, a combat-heavy bunch.
now, my biggest issue resides in that the dm has apparently rewritten the bard.
example one: i was attempting to cheat at cards, while playing i started telling a tall tale (bardic music) and then offering a suggestion that the other players' hands weren't all that good and they should fold. i was promptly told 2 of 4 couldn't hear me. sitting at the same table, 3 feet away, couldn't hear me... this is before i suggested anything, during the "start of bardic music" phase, with a dc of 33.
example two: using my superior forging skills, i attempted to craft a letter from one of the local ruling clans securing us a free night in an inn. i was told flat out "no." this is after i "wasted" an hour of the group's time roleplaying my gathering of enough information to know the who/what/when/why/where/how such a letter would need to be crafted.
example three: i attempted to start up a three-card monte game in a city street, again to be told "no." basically, i was told that if i even considered it, the local cops would swarm all over me. knowledge:bardic/local checks revealed no information on whether i would be arrested, beaten in the streets, or could bribe myself out of the situation.
example four: apparently suggestion or charm person only work on party members when cast by an npc.
example five: (the good thing) diplomacy is really broken now. with a +19 dip skill and a roll of 5 (24 total) i was able to turn a guard from hostile to friendly and convince him to let the party pass while he returned to wherever.
my question is: how do i make the most of my character given these circumstances? short of leaving the group in search of one that plays by the rules, what would you do?
i knew what i was getting in to with the current party, a combat-heavy bunch.
now, my biggest issue resides in that the dm has apparently rewritten the bard.
example one: i was attempting to cheat at cards, while playing i started telling a tall tale (bardic music) and then offering a suggestion that the other players' hands weren't all that good and they should fold. i was promptly told 2 of 4 couldn't hear me. sitting at the same table, 3 feet away, couldn't hear me... this is before i suggested anything, during the "start of bardic music" phase, with a dc of 33.
example two: using my superior forging skills, i attempted to craft a letter from one of the local ruling clans securing us a free night in an inn. i was told flat out "no." this is after i "wasted" an hour of the group's time roleplaying my gathering of enough information to know the who/what/when/why/where/how such a letter would need to be crafted.
example three: i attempted to start up a three-card monte game in a city street, again to be told "no." basically, i was told that if i even considered it, the local cops would swarm all over me. knowledge:bardic/local checks revealed no information on whether i would be arrested, beaten in the streets, or could bribe myself out of the situation.
example four: apparently suggestion or charm person only work on party members when cast by an npc.
example five: (the good thing) diplomacy is really broken now. with a +19 dip skill and a roll of 5 (24 total) i was able to turn a guard from hostile to friendly and convince him to let the party pass while he returned to wherever.
my question is: how do i make the most of my character given these circumstances? short of leaving the group in search of one that plays by the rules, what would you do?