Primitive Screwhead
First Post
I am trying to prepare for a diplomatic encounter in the WoBS and I don't think that the normal Skill Challenge really works for it, not even Stalker's Obsidian system would work 
So, being me, I want to come up with a system I can use for this one as well as other cases. I am stealing from a couple sources, but want a reality check before the game {next month}.
Basic concept is that a goal is set up. In this particular case the opponent wants certain concessions and the PCs want to talk him out of them. In other cases a merchant might have an item for sale and the PCs want to talk his price down, or a guard stops them from entering the ball and the PCs want to talk him into letting them pass even tho they are not on the list.
Each goal has a set DC based on level and difficulty, and 'hit points' to show how resilient the goal is to being overcome. The base resilience I am pegging at 4.
The PC can make a check using any social skill to attempt whittle down the hit points of a certain goal. This check follows some non-4e rules.
You can roll additional dice based on the DMs perception of your description. So 1 dice with a 'I roll Diplomacy'
2 dice with a simple description added, like 'I walk up to the merchant and look at him coolly as if I know I can get a set of chain mail somewhere else.'
3 dice with cool descriptions or role-playing that use the environment and improve everyone's visualization of the scene. In this case the environment can include building on previous descriptions.
4 dice for great rp and descriptions... the kind of rare moments that will be remembered and talked about for months after the session.
Each dice that exceeds the DC deals 1 point of damage to the goals resilience which, if reduced to zero, means the PC wins!
To add twists, NPCs friendly to the PC grant an additional dice to the roll. Hostile NPCs reduce the additional dice by 1....
Which leads to the challenge goal of turning a hostile NPC into neutral and a neutral to friendly!
More twists: a normal skill check can be used to reduce the goals DC, usually by 2. Bribing {diplomacy check}, intimidating {duh!}, and evaluating {insight}.. along with a host of Knowledge checks.
Of course, the entire social encounter has to have a time element or the PCs just continue to roll dice until they win. Perhaps even each goal can have a time limit or set number of attacks it will accept before closing.
Let me know what you think!

So, being me, I want to come up with a system I can use for this one as well as other cases. I am stealing from a couple sources, but want a reality check before the game {next month}.
Basic concept is that a goal is set up. In this particular case the opponent wants certain concessions and the PCs want to talk him out of them. In other cases a merchant might have an item for sale and the PCs want to talk his price down, or a guard stops them from entering the ball and the PCs want to talk him into letting them pass even tho they are not on the list.
Each goal has a set DC based on level and difficulty, and 'hit points' to show how resilient the goal is to being overcome. The base resilience I am pegging at 4.
The PC can make a check using any social skill to attempt whittle down the hit points of a certain goal. This check follows some non-4e rules.
You can roll additional dice based on the DMs perception of your description. So 1 dice with a 'I roll Diplomacy'
2 dice with a simple description added, like 'I walk up to the merchant and look at him coolly as if I know I can get a set of chain mail somewhere else.'
3 dice with cool descriptions or role-playing that use the environment and improve everyone's visualization of the scene. In this case the environment can include building on previous descriptions.
4 dice for great rp and descriptions... the kind of rare moments that will be remembered and talked about for months after the session.
Each dice that exceeds the DC deals 1 point of damage to the goals resilience which, if reduced to zero, means the PC wins!
To add twists, NPCs friendly to the PC grant an additional dice to the roll. Hostile NPCs reduce the additional dice by 1....
Which leads to the challenge goal of turning a hostile NPC into neutral and a neutral to friendly!
More twists: a normal skill check can be used to reduce the goals DC, usually by 2. Bribing {diplomacy check}, intimidating {duh!}, and evaluating {insight}.. along with a host of Knowledge checks.
Of course, the entire social encounter has to have a time element or the PCs just continue to roll dice until they win. Perhaps even each goal can have a time limit or set number of attacks it will accept before closing.
Let me know what you think!