Scorpio616
First Post
Haggling in game is only fun for some people. For others, table time spent trying to get a few extra GP is better spent getting more GPs and XPs in the dungeon.
Haggling in game is only fun for some people. For others, table time spent trying to get a few extra GP is better spent getting more GPs and XPs in the dungeon.
I've found this to be a player issue. I've known many players (myself included) that WANT gems/jewelry/art/etc. rather than coin, because it sets the character apart. I've known others that automatically exchange everything (usually without DM approval) into gold or platinum, because they see that as their "score card." TBH it's no different than taking the time to customize magic items; some players will love it and others won't care.The easiest solution is clearly "liquidate the items at X% value outside of table time". (This is anywhere from 50-100%). This is how we have always done it in the past, and it annoys me. Why do I bother giving out a pearl, when I can just give them 100gp? Yes, a pearl is more flavorful... but if all anyone cares about is the 100gp then I think its flavor wasted. I like the idea of the pearl being worth ~100gp, give or take what you can get for it... but as [MENTION=2011]KarinsDad[/MENTION] put it, this isn't Merchants and Money and I run the risk of putting my players off.
Not sure about the art, but I want gems or jewelry rather than coin for one very basic reason: encumbrance.I've found this to be a player issue. I've known many players (myself included) that WANT gems/jewelry/art/etc. rather than coin, because it sets the character apart.