Chris_Nightwing
First Post
So I was having a think, mostly inspired by the SWSE system and the idea that 4e will completely rearrange the maths of the game. That rearrangement means we should expect the variance of the modifiers and DCs across characters of the same level to be reduced from 3e. One way to achieve this is by increasing skills and defenses by the same amount across all classes and giving small one-off modifiers based on race, class and feats to differentiate characters.
Wouldn't it be just as easy to do this with Base Attack Bonus? Have all classes increase in their attack abilities equally. Differentiate them with one-off bonuses based on class, race, melee/ranged/magic, weapons, feats and so on. At 1st level this neatly offsets the one-off AC boost you have by having any armour - say +6 from scale/shield vs. a meagre +4 from strength/base attack that exists in 3e, going to Fighters having >50% chance of hitting in melee, Rangers >50% at range (haha) and Wizards >50% with magic.
Thoughts?
Wouldn't it be just as easy to do this with Base Attack Bonus? Have all classes increase in their attack abilities equally. Differentiate them with one-off bonuses based on class, race, melee/ranged/magic, weapons, feats and so on. At 1st level this neatly offsets the one-off AC boost you have by having any armour - say +6 from scale/shield vs. a meagre +4 from strength/base attack that exists in 3e, going to Fighters having >50% chance of hitting in melee, Rangers >50% at range (haha) and Wizards >50% with magic.
Thoughts?