Rhenny
Adventurer
One of the most important differences about 5e and prior editions is how sheer number of foes makes a huge difference. As a player I always gasp and pause when our pcs are outnumbered. As DM, I use this to enhance the mood as well as making an encounter more difficult. I'm finding that players are seeking alternatives to combat more often than in the past when faced with 10 or more foes. I love this about 5e.