Bastion of Unbroken Souls


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The very first problem you will have is with the first encounter. Unless the party is extraordinarily lucky or extraordinarily buff with all sorts of magical trinkets, chances are good that someone is going to come to a bad end.

What sucks is that you, as DM, have to pick who is the special target for this foe in the first encounter. And most likely, the player of that character isn't going to like the attention of this foe.

So you either go with this or modify the encounter or the plot hook.

Later, you will have to have a good vs good encounter. The module, as written, makes it impossible for negiotiations or diplomacy to avert having good kill good. This heavy handedness may grate you or your players. Again, you may want to make modifications....or not.

I didn't have any problems with the rest the adventure.
 

I disliked this scenario strongly (it's the only official WoTC scenario I've purchased). Hm, I have a recommendation I guess it'd be wait until the PCs are 18th-20th level, like it says on the module.
 

I do not have mastered this adventure yet, I only read the adventure.
Perhaps you have to change the kind of the magical weapon which the players find, because this kind of weapon could be a weapon nobody wants to use.

@Black Moria: Who do the PCs survive the final fight?
IMHO the first fight of the final can drain much of the resources of the players and then a second fight....
 

I think they went through this module in Wulf Ratbane's and Wizardru's story hours. Try reading through those. Since they represent actual usage of the module.
 

The combats took a very long time. The final battle took 3 hours (not kidding).

I was DM and found it very hard to keep track of every creature's abilities and use them to the monster's advantage. Any way that you can make notes for yourself will help. I also put stickies in the Monster Manual on the pages with the various creatures.

My players enjoyed the tougher combat though.

Doug.
 

Its a good conclusion to the Story Path campaign but I really recommend that if you are going to use it without the previous modules then you really need to work the background (or a modified background) into your campaign backstory.




POSSIBLE SPOILER BITS...





When I ran the path (with other homebrew and published modules) as a campaign I had worked the characters into descendents of mighty heroes from thousands of years ago who defeated the Dragon, and so the first encounter wasn't directed at a specific character.

Having the characters woven into the backstory made for a great campaign that my players still talk about even now.
 

Rackhir said:
I think they went through this module in Wulf Ratbane's and Wizardru's story hours.

Wulfs excellent storyhour finishes before Bastion - although I believe he has said they did play the module but I gather it was so unprepossing that he didn't bother to do a write up. Considering his opinion of Standing Stone that's saying something!

Cheers
 

@ S'mon - Yes, I know it says the module is intended for an 18th Level party, however I think six 16th Level PCs SHOULD be able to handle it...

I was more concerned with any glaringly obvious changes I need to make to streamline the module into a 3.5 game... With Lord of the Iron Fortress, which is the only other module in the series that I have run, I ran it pretty much as printed. The only exception I made was to use the 3.5 MM for creatures that were not statted out in the module...

As far as the story goes, I am planning to target one PC as the descendant of Dydd... I hadn't thought to try and spread the "love" to the whole party.

The last scene is going to be exceptionally difficult with all the encounters leading up to the grand finale... but there is a location on the last map were it says the PCs will be able to rest relatively unmolested.

Thanks for the suggestions, and if there are anymore out there, please post :)
 

Plane Sailing said:
Wulfs excellent storyhour finishes before Bastion - although I believe he has said they did play the module but I gather it was so unprepossing that he didn't bother to do a write up. Considering his opinion of Standing Stone that's saying something!

IIRC Wizardru's guys had the first encounter and then ditched the module as a bad idea.
 

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