Battle Mage

wargear

Villager
Having the vast majority of arcane spellcasters in my campaign working for the other side, and the massive culturals restrictions that levied...the Battle Mage was my response. Combining aspects taken from Unearthed Arcana and Arcana Unearthed. The Athame is usually a longsword or greatsword, occasionally a bastard sword.

Battle Mage
Code:
level	bab		fort	ref	will	special	
1st	+0		+0	+2	+2	Athame	
2nd	+1		+0	+3	+3		
3rd	+2		+1	+3	+3		
4th	+3		+1	+4	+4	Taint resistance 1	
5th	+3		+1	+4	+4	Bonus feat	
6th	+4		+2	+5	+5	Athame defence	
7th	+5		+2	+5	+5		
8th	+6/+1		+2	+6	+6	Taint resistance 2	
9th	+6/+1		+3	+6	+6	Summon athame (standard action)	
10th	+7/+2		+3	+7	+7	Bonus feat	
11th	+8/+3		+3	+7	+7		
12th	+9/+4		+4	+8	+8	Taint resistance 3	
13th	+9/+4		+4	+8	+8		
14th	+10/+5		+4	+9	+9	Summon athame (free action)	
15th	+11/+6/+1	+5	+9	+9	Bonus feat	
16th	+12/+7/+2	+5	+10	+10	Taint resistance 4	
17th	+12/+7/+2	+5	+10	+10		
18th	+13/+8/+3	+6	+11	+11	Spell Parry	
19th	+14/+9/+4	+6	+11	+11		
20th	+15/+10/+5	+6	+12	+12	Bonus feat, Taint resistance 5
Code:
Spells Cast per day / Spells Prepared per day
level	0	1st	2nd	3rd	4th	5th	6th	7th	8th	9th
1st	4/3									
2nd	5/4	2/0								
3rd	5/4	3/1								
4th	5/4	3/1	2/0							
5th	5/5	4/1	3/1							
6th	5/5	4/2	3/1	2/0						
7th	5/5	5/2	4/1	3/1						
8th	5/6	5/2	4/2	3/1	2/0					
9th	5/6	5/3	5/2	4/1	3/1					
10th	5/6	5/3	5/2	4/2	3/1	2/0				
11th	5/7	5/3	5/3	5/2	4/1	3/1				
12th	5/7	5/4	5/3	5/2	4/2	3/1	2/0			
13th	5/7	5/4	5/3	5/3	5/2	4/1	3/1			
14th	5/8	5/4	5/4	5/3	5/2	4/2	3/1	2/0		
15th	5/8	5/5	5/4	5/3	5/3	5/2	4/1	3/1		
16th	5/8	5/5	5/4	5/4	5/3	5/2	4/2	3/1	2/0	
17th	5/9	5/5	5/5	5/4	5/3	5/3	5/2	4/1	3/1	
18th	5/9	5/6	5/5	5/4	5/4	5/3	5/2	4/2	3/1	2/0
19th	5/9	5/6	5/5	5/5	5/4	5/3	5/3	5/2	4/1	3/1
20th	5/10	5/6	5/6	5/5	5/4	5/4	5/3	5/2	4/2	3/1
Hit Points: d8

Class Skills: Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Int), Profession (Wis), Search (Int), Spellcraft (Int), Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) x 4​
Skill Points at Each Additional Level: 2 + Int modifier​

Class Features

Weapon and Armour Proficiency
Battle Mages are proficient with all Simple weapons, plus a simgle one-handed martial weapon chosen at 1st level. Battle Mages are proficient with Light Armour.

Spellcasting
A Battle Mage may cast spells derived from her class levels of Battle Mage while wearing Light armour without the normal Arcane Spell Failure chance.

Additional spells cast per day is based off Charisma.
Additional spells prepared per day is based off Intelligence.

Battle Mages must prepare a number of spells at the beginning of each day, but may cast any of these as per a normal Sorceror, to the limit of their spell slots per day.

Taint Resistance
The Battle Sorceror learns various meditative techniques to better control and excise the Taint from their minds and bodies. This increases every four levels.

Bonus Feat
At 5th level, the Battle Sorceror gets a bonus feat. And again at level 10, 15, and 20. Draw these bonus feats from the following list.
Armour Proficiency (Medium), Armour Proficiency (Heavy), Bonded Item, Combat Reflexes, Expertise [Improved Disarm, Improved Trip], Exotic Armour Proficiency, Exotic Weapon Proficiency, Improved Critical, Improved Initiative, Point Blank Shot [Far Shot, Precise Shot, Shot on the Run], Quick Draw, Rapid Strike, Stunning Blow, Two-Weapon Fighting [Improved Two-Weapon Fighting], Weapon Finesse, Weapon Focus.

All the rest can be taken straight from Arcana Unearthed.
 

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