Mistwell
Crusty Old Meatwad
Can I ask why fighters would be diluted? When fighters would be one of the main beneficiaries of this, considering their high HD and predisposition to combat?
Their high hit dice? Everyone gets the identical number of hit dice, and it's the maneuver itself which is more important than the die rolled for it. Shoot some don't even use your die roll for them. A druid for example who is shapechanged into a bear would use these all day long. They usually don't need their hit dice because their animal forms absorb the hits for them, so they'd just spend those hit dice they are not using to do things like precision attack with their animal form. Or choose a form which gets lots of low-damage attacks and just give one up to grant someone else a reaction attack.
Shoot, the Parry maneuver might save you more hit points than your hit die would give you if you have a high dex. A high charisma character could effectively transfer more hit points to an ally than they could gain from a hit die using Rally.
Let me phrase it another way. Does magic initiate dilute spell casters?
Yes. Which is why it costs an extremely precious resource (a feat) and is extremely limited (a couple of cantrips and a single first level spell once a day).
You have instead proposed something which takes no additional resources (no feat, everyone gets it), which is powered by something everyone gets and many don't use much (hit dice), and which has no limitation (all the battle master choices).
These are substantially less powerful than shield for instance, or Zephyr strike. Though of course you would have more uses if you chose to sacrifice healing resource.
I disagree. Now anyone at any time can grant a reaction attack to the rogue for extra sneak attack damage, or to themselves in a riposte, or turn a miss into a hit with a precision attack, all of which can have far more influence on a battle than a single shield spell.
I just think it needs a lot more limitations placed on it than what you've spelled out. Hit Dice alone are not enough of a limitation.
I mean, we already know this: a feat already exists to do this very thing (except for the hit dice usage) and it is limited to TWO maneuvers, for a feat! You want to give ALL the maneuvers away to everyone for no feat at all!
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