Battle Royale of the Gawds continuation

Number47 said:
I was thinking of inviting players to play a Game of Death using my homebrew races, gods and clerical domains. Classes would be the same. Everything else would be core-only (because that is what I own). Would anyone be interested in a game like that?
As long as there are core humans, I'd probably be interested. I have a human fighter 15 that I think would do rather well in this :D.
 

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Well, I haven't decided on level yet. Humans are there and unchanged. The other races are Gnome, with forest, hill and river varieties; Hobbit, with rural and urban varieties; Dwarf with undermountain, hill and gully varieties (although gully dwarves aren't really a PC race); Elf, with fey, feral and sealy varieties; Half-elf with minor difference for with type elf they are half of; Human, unchanged from book; I am toying with removing Half-Orc from the standard PC race line-up. They don't fit well with my game, and someone can still run one if they really, really want. I also have one more race called Eldar, but am toying with dropping them from the PC list, since nobody has shown much interest in them anyways. The race varieties you see are pretty well changed in a game-mechanics view from what is in the book.
 

I could probably keep him reasonably twinked for a Game of Death as low as 6th level. But 15th is where he hits his "sweet spot".
 


Hi,

About the long delay. I'm a jerk and an ass. Sorry. A pet, a toad I had for 13 years, died Friday night and I was only conscious at home for about an hour Saturday and about 4 hours sunday and I couldn't get around to it until just now.

I do try to do at least 1 post a day but I tend to do things on the weekend that screw up my schedule.

Also, thanks for the complement seasong :) 47, If you want any advice help or a link on my site when you set it up just let me know. I personally hope a lot of people take this up as a sub-subculture in 3e d&d because I find this to be more engaging than any computer game based PvP contest.

Also, the hardest/most time consuming part of this battle is trying to keep all the rules in mind when someone does anything :) Whenever anyone does anything remotely different, I have to check the books to make sure it's legal.

For example, when someone attacks someone else, I have to figure out their AC (buff spells, defensive fighting etc), special offensive/defensive effects like displacement, class effects, etc.

Updating the map is very easy. I pull it up in dreamweaver 4 and move the icons around, save it and upload it via ftp. The maps are very simple to make, it's just that they are very large (390k per map).

edit to say, I *will* follow this through, unless I get shot or something. I hate not following through with something and I must make up for the shame of screwing my attempted dungeon game of death.

Also, I will run another online game after this, but it will be a different type of battle royale...
 
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clockworkjoe said:
For example, when someone attacks someone else, I have to figure out their AC (buff spells, defensive fighting etc), special offensive/defensive effects like displacement, class effects, etc.
Don't people total that up for you?
I've been trying to include all relevant stats with my actions - wouldn't it be easier for you if people did that as the norm?
We know our character more than you should have to know them...
 

reapersaurus said:
Don't people total that up for you?
I've been trying to include all relevant stats with my actions - wouldn't it be easier for you if people did that as the norm?
We know our character more than you should have to know them...
i think he said that in the original rules, too... i know that i've been trying to include all relevant numbers when i send in a move, and to break it down into action types.
 

Just post for thought. I have been mulling over running a Game of Death maybe this summer. It's still a long way off, but I wanted to get some feedback. I was thinking of inviting players to play a Game of Death using my homebrew races, gods and clerical domains. Classes would be the same. Everything else would be core-only (because that is what I own). Would anyone be interested in a game like that?

I am interested in anything DND.
 


Good god yes. My character sheet is mess. Just about every stat has a slash or parenthesis seperating normal and AMF values. Now I've also got temporary mods. For characters without AMF stats calculated, doing anything in the field must be a chore.

But just because people are totaling things up, doesn't mean that they do it correctly. I'd rather have someone be double checking all the moves to prevent errors, even my own.
 

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