Battle Royale of the Gawds continuation

reapersaurus said:
I know it would be very hard to list them all, but for instance - this Greater Magic Weapon thing you've known about for a long time.
Why change it this late in the Game?
he hasn't changed anything. as he said, he DID NOT KNOW about the "plus superiority" rule for sundering weapons. he only knew about it when Twinswords pointed it out for him.

stop this stuff, reaper.
 
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maybe you took this wrong, Saep - I'm just talking, trying to avoid misunderstandings or potential problems later.

I'm not meaning to say anything about clockwork, or anything like that. :confused:
 

Maybe all of us could list here some common problems, or things that you don't like about 3E Rules that may be changed before the Game is done?

I have one problem. The 3E rules allow you to play. I vote and petition that they change this in 3.5. So that the rules clearly state that reaper can't ever play in any game what so ever, UNLESS he stops b*#(hing and moaning about everything under the sun day after day after day after day.

I could give TONS of examples but I'm sure I would just belittle you in every one of them because it would be just way to freakin easy and I'll prolly go and get myself banned or something.
 

My move is now in. I even sent it out before told it was my turn. :)


I'd rather not see house rules on clearly defined issues in the middle of the game. Sure, Greater Magic Weapon is probably overpowered. But everyone had a chance to use it, and a character going into the game counting on his +5 GMW to protect against breakage shouldn't be screwed because the rules are changed in the middle. Should he be allowed to change his weapon because he made his decision with poor information? How can that be fairly ruled?



BTW, shouldn't characters with evasion take no damage on a save?
 

Victim said:
I'd rather not see house rules on clearly defined issues in the middle of the game. Sure, Greater Magic Weapon is probably overpowered. But everyone had a chance to use it, and a character going into the game counting on his +5 GMW to protect against breakage shouldn't be screwed because the rules are changed in the middle. Should he be allowed to change his weapon because he made his decision with poor information? How can that be fairly ruled?
You've got a point, Victim, but, on the other hand, he even said that he didn't realize that was the case as far as sundering weapons, so it wasn't really according to plan. Either way, I'm not really sure where I'd come down on this one. Probably just as Clockwork did - weapon's not destroyed, but at least knocked out of his hand. Seems fair enough to me. After all, even for a magic weapon, getting hit that hard - some fifty points of damage - should at least send it flying.
 

Victim said:
My move is now in. I even sent it out before told it was my turn. :)


I'd rather not see house rules on clearly defined issues in the middle of the game. Sure, Greater Magic Weapon is probably overpowered. But everyone had a chance to use it, and a character going into the game counting on his +5 GMW to protect against breakage shouldn't be screwed because the rules are changed in the middle. Should he be allowed to change his weapon because he made his decision with poor information? How can that be fairly ruled?



BTW, shouldn't characters with evasion take no damage on a save?

several characters did take no damage like yasumoto
 



Is it correct that Ancryx is affected inside the force bubble?

Do constructs and animals take damage?
 
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Number47 said:
Is it correct that Ancryx is affected inside the force bubble?

Do constructs and animals take damage?

Yes, it is and constructs and animals aren't affected because I'm lazy.

Also, anyone who took damage, made their save and had evasion just email me and I will update the status page acocrdinaglylaeqwe.

Also: dust of choking/sneezing/whatever it is called is houseruled so that a save means only 1d4 rounds of choking and all that.
 

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