Gilrion said:
Have the Ranger work with the Monk for flanking purposes. They should coordinate their movements and be as mobile as can be. To keep up with the Monk, the Ranger should take a look at Boots of Striding and Springing at higher levels. The Sorcerer hangs back, casting spells at foes or beefing up comrades (this depends a lot on the Sorcerer's spell list). Concentrate on the biggest threat until it is down. The Ranger/Monk should be able to handle the rest. That leaves the Druid and the Cleric as front-liners, unfortunately. It's not bad, though: once he gets a couple of levels, the Druid should be able to wildshape into something useful for combat. His animal companions might also help. The Cleric should cast some buffing spells (Bull's Strength, Endurance) before combat, and then wade into melee. This should work well at low levels.
What have you been doing so far? Is everyone on "I'm the star" mode?
Well, firstly, our ranger doesn't really use his whole sneak attack thing much at all. He stays back and fires arrows initially. Which I guess, can put out the damage, but he can be doing more with sneak attack.
The monk is now down, so i'm hoping that we get a fighter in, thats what i'll be kinda hinting. We need some front up attacking.
AS the druid, I unfortunately don't have a much useful animal companion. Until I get back into the forest. But yes, I normally have my wolf, doing some sort of flanking, and tripping, to assist the fighters.
The cleric and I are noramlly stuck on the front lines, unfortuneately that means, I"m forced to put on Healing spells, weaking my potential somewhat.
The Sorcerer stays back and pummels with magic magic missle.
I guess, our group, tends to just, melee hit, or just attack. We tend not to do a lot of Trip, disarm, etc. And we don't really take advantage of then the opponent has lost his AoO, to do stuff we wouldn't normally do, becauce of AoO.
Do you Think characters would discuss in character, bout how they should be co-operating in battle?