Hi guys,
The archer ranger in my campaign has just reached 11th level and has taken the Battlefield Archer paragon path. The paragon path has the following class feature:
Battlefield Experience (11th level): You can designate more than one creature as your quarry at a time, up to a number equal to your Wisdom modifier. In addition, any attack made against a quarry receives a +1 bonus to attack rolls.
The standard rules for Hunter's Quarry are as follows:
You can designate the nearest enemy to you that you can see as your quarry.
Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.
The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.
You can designate one enemy as your quarry at a time.
Obviously, the Battlefield Archer's Battlefield Experience class feature overrides the one quarry at a time rule. However, if a Battlefield Archer has designated multiple enemies as his quarries, how many times per round or per turn does a Battlefield Archer get to apply his extra damage from the ranger's Hunter's Quarry class feature? Once per round per quarry, or just once per round to one of his multiple quarries? Say, for example, the ranger uses twin strike and each arrow hits one of his quarries. Does the ranger do an extra 2d6 damage to each target, or only an extra 2d6 damage to one of the two targets?
Cheers, Al'Kelhar
The archer ranger in my campaign has just reached 11th level and has taken the Battlefield Archer paragon path. The paragon path has the following class feature:
Battlefield Experience (11th level): You can designate more than one creature as your quarry at a time, up to a number equal to your Wisdom modifier. In addition, any attack made against a quarry receives a +1 bonus to attack rolls.
The standard rules for Hunter's Quarry are as follows:
You can designate the nearest enemy to you that you can see as your quarry.
Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.
The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.
You can designate one enemy as your quarry at a time.
Obviously, the Battlefield Archer's Battlefield Experience class feature overrides the one quarry at a time rule. However, if a Battlefield Archer has designated multiple enemies as his quarries, how many times per round or per turn does a Battlefield Archer get to apply his extra damage from the ranger's Hunter's Quarry class feature? Once per round per quarry, or just once per round to one of his multiple quarries? Say, for example, the ranger uses twin strike and each arrow hits one of his quarries. Does the ranger do an extra 2d6 damage to each target, or only an extra 2d6 damage to one of the two targets?
Cheers, Al'Kelhar