I remember this idea from the 2E Player's Option: Combat & Tactics book, and I recall it spicing up combats quite a bit without adding undue complication. So I've decided to come up with a more interesting and varied 3.5 version (some of the ones in C&T were a bit crap - "A random combatant gets a +4 to AC"; kinda dull, doesn't really add anything).
So I want to come up with a big list (which I will no doubt use in a product, so if you don't want your idea yoinked, don't suggest it here!). Each needs a description and a game mechanic and, most importantly, each needs to be very, very simple: I'm not trying to comlicate things. Here's a couple of ideas I've come up with:
Earth Tremor - a sudden earth tremor forces all combatants to make a DC 15 Reflex save or fall prone.
Distraction - a major event occurs [suggestions?] forcing all combatants to make a DC 10 Concentration check or provoke an attack of opportunity.
Allies - reinforcements arrive for one side or the other.
Weather - a sudden weather change (starts raining, snowing, gets windy, what-have-you) reduces visibility.
I came up with some ideas like forest fires, avalanches and so forth, but they're a bit too major to use to spice up a combat: they pretty much change or end the combat in a big way. That's not the effect I'm after. I'm also not keen on the idea of events which effect just one random combatant - seems a little unfair.
So I want to come up with a big list (which I will no doubt use in a product, so if you don't want your idea yoinked, don't suggest it here!). Each needs a description and a game mechanic and, most importantly, each needs to be very, very simple: I'm not trying to comlicate things. Here's a couple of ideas I've come up with:
Earth Tremor - a sudden earth tremor forces all combatants to make a DC 15 Reflex save or fall prone.
Distraction - a major event occurs [suggestions?] forcing all combatants to make a DC 10 Concentration check or provoke an attack of opportunity.
Allies - reinforcements arrive for one side or the other.
Weather - a sudden weather change (starts raining, snowing, gets windy, what-have-you) reduces visibility.
I came up with some ideas like forest fires, avalanches and so forth, but they're a bit too major to use to spice up a combat: they pretty much change or end the combat in a big way. That's not the effect I'm after. I'm also not keen on the idea of events which effect just one random combatant - seems a little unfair.