Battlegrounds: RPG Edition (virtual tabletop software)


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Free user-created adventure for BRPG re-released

"A Simple Plan" was the second adventure module released for Battlegrounds (and the first user-created one), and it has now been updated for use with newer versions of the software and re-released in the much more convenient artpack format.

Download it and read more about it here.
 

The Battlegrounds Screenshots page has been updated with seven new screenshots.

The new screenshots illustrate the Dice Roller, the revamped Turn Sequencer, the Card Table, and the use of Fog of War Overlays.
 

Video Tutorials for Battlegrounds

I've started compiling some video tutorials for Battlegrounds in this forum thread, and just added a new video tutorial that covers how to use and configure the new Turn Sequencer.

I suggest you subscribe to the thread if you wish to be notified of new tutorials as they become available.
 

This looks like a very interesting product---but I have grown pretty skeptical of digital aides (after a very disappointing run with CMP). So before I download/purchase it---I have a few questions:
  • Has it been reviewed yet by a reliable source? If so---who? (link?)
  • My gaming group has a wealth of hard copy maps, is there a way to scan and import these?
  • I apologize---your website probably covers this---but I wonder---can your software also keep track of PC stats? Monster stats?
 

I don't know if Battlegrounds has been reviewed by anyone you would know, although there's plenty of feedback available on the BG forums. If you have any suggestions re professional reviewers, I'd be happy to contact them and ask them to review the software.

The map can come from just about any source, including scans, so if you have a scanner and a graphic-editing app, you should have no problem getting your printed maps into Battlegrounds. I recommend the final map be reduced to 122 pixels per grid square, to prevent pixelation even at full zoom. More detail than that would be a waste of RAM and bandwidth.

Here's a sample of how data can be tracked for the PCs and monsters. This pic shows d20-type data, but you can easily configure it to track data for any game system. A step-by-step Wizard walks you through the process, so there's no coding or scripting involved.

TS-Sample-with-Tokens.jpg
 


One follow up question regarding the scanning of maps. Some of our maps are quite large (covers our game table so 4'x3' or thereabouts), IF we find some way to scan them in----will your program be able to accommodate such large maps?
 

BRPG's maximum map size for maps that will be used as battlemaps (i.e., those which require placing individual PC/NPC/monster tokens on) is 40 x 40 grid squares, or 40 x 46 hexes, so you would have to break down your master map scan into several smaller segments and load each one up as it's needed.

But if you're just planning on using the map as an Area Map (perhaps with a "You Are Here" marker on it), then the only restriction is that the map not measure more than 4000x4000 pixels.
 

Thanksgiving Weekend Sale!

All Battlegrounds: RPG Edition software licenses and artpacks are now on sale. The sale lasts through this Sunday, November 30th.

This will be the last sale during 2008.

Edit: Now, even the third-party artpacks are on sale.
 
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