Battletech - Blood of Kerensky


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Dire Lemming said:
I may be mistaken but I thought you said at one point that firing is all or nothing. In other words, if you choose to fire you must fire all weapons you can aim at you target? Is that correct or was I just halucinating? :heh:

I didn't say that firing was all or nothing, I said targeting was. That means that in the case of targetting a specific body location with a targetting computer, every weapon you choose to fire on that round HAS to be aimed at that location. You can't take the -4 on one attack, and make the rest of your attacks fire the normal way.
 

Dire Lemming said:
"Come on..." Asher mutters as the Battle Cobra's pilot once again avoids getting in close. If he can just keep behind cover long enough to make his opponent impatient...

(So I guess I'll move to 12-13, that's the closest square to the enemy that keeps him from shooting me right?)

Yes, that will keep him from firing.
 
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Arkhandus said:
(ooc:you can fire less than your full weapons load. firing all of them is not necessary)

Johan snarls. "Surat! A lucky shot! This old wolf must die. But first I need to put some distance between myself and those lasers."

Johan turns the Stone Rhino a bit to the right, running a bit northwest before turning left to face southwest.

Turn and run 3 spaces to 30,15. Turning southwest once there. Firing his left-arm gauss rifle at the Timberwolf/Madcat. Hopefully it will keep the Timberwolf from shooting Johan's head and center torso again for the moment.

You do realize that if you torso twist (which doesn't change your facing in terms of where you take damage) you can fire all your weapons right? I'm just going to assume thats the action you take, feel free to be mad at me if thats not what you wanted, but I'm going to repeat your last round's action and fire both Gauss Rifles, and 1 Laser (in order to produce no heat.)

Trial #4:

Johan's Difficulty: You Ran (+2), Gunnery (+3), Range (Varies), Targetting Computer (-1)

ER Large Laser = 4
Gauss Rifle x2 = 6

Attacks:
Hit Locations:
Crit Threat:

Johan plows a deep hole right in the center of the Mad Cat, but alas, the mech keeps standing.

Mad Cat's Difficulty: You moved 3 (+1), Gunnery (+2), Range (Varies), Heat (+2)

Medium Pulse Laser = 5
2x LRM 20 = 7

Attacks:
2x LRM 20 Hit Table: = 16 + 12
AMS: = 7
Hit Locations:

Left Leg: 7 Damage, 23 Armor Remaining
Left Arm: 10 Damage, 21 Armor Remaining
Left Torso: 6 Damage, 16 Armor Remaining
Center Torso: 5 Damage, 12 Armor Remaining

The Mad Cat keeps pounding on Johan, proving to him why Mad Cats are to be feared. For the first time in this encounter, Johan considers that he might be outgunned. At least he brought more armor.

Next Round: Movement Phase:

The Mad Cat will stand still once again.

The Battle Cobra will face North, move 4 Hexes to 24,07, turn southwest, and move 2 hexes to 22,06 (6 hexes moved, + 3 facing). He is now 9 hexes away from Asher.
 
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(I was not sure about the torso-twisting thing, since I did not want to risk the guy getting another easy shot at my face or my back) :heh:
 
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(OOC: Damn, this is like playing chess against my friend, Robert! Which I never do, because he's the state champion! :mad: Except, I don't know how to play this... What the heck can I do to avoid getting slaughtered? Can I use my MASC to move behind him or something? What about a running jump? I still don't understand how that works.)
 

Johan grits his teeth as missiles demolish more of his center-torso armor, largely unconcerned about the rest of the hits. "This surat must die! He is getting too lucky."

He turns the Stone Rhino away for a moment, running a short distance northwest before turning again to face his opponent, putting more distance between them to throw off the enemy's close-range advantage in firepower. Then he attempts to fire everything he's got at the Timberwolf.....

Johan turns northwest and runs 3 hexes to 27,14, then turns southwest. His torso is still twisted to the left, pointing south. This should put us 11 hexes apart as far as I can tell. Attacking with both ER Large Lasers and both Gauss Rifles.

Question: what is the penalty for trying to aim specifically for the Timberwolf's head or center torso? If the penalty is not too great, he will try and focus his targeting computer on one of those locations, but I need to know first.
 

[sblock=Dire Lemming]OOC: Check the ranges on his weapons, and the ranges on your weapons, (you can use The Drawing Board to check these) and try to get yourself to a distance where as many of his weapons as possible are at a greater range penalty than your own, or try to get right up in his face if he is using gauss rifles or other weapons that have a 'minimum' effective range, or if your 'Mech is outfitted with primarily close-range weapons.

Also, try to move around a lot to make it harder for you to be hit, and a running jump may be useful for that, since jumping adds its own modifier to the to-hit difficulty. If you have higher initiative and get up close to him, you may just be able to run or jump behind him, then shoot him in the back. It is not an un-Clanlike maneuver, just good tactics.

And/or maybe try to use your targeting computer to make called shots against one body part or another; a particular leg to try and topple him, or a particular arm to try and sever it/destroy a significant weapon there, or the center torso to just wear down the armor over its engine and gyro[/sblock]
 
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(OOC: I don't know what weapons he's equiped with. It just says "Pulse Lasers" the only time he fired and it didn't say how far away he was. I suppose I could assume that he must have been more than 12 spaces away and thus they must be Large Pulse Lasers. If that's the case they have a range of twenty, so I can't move out of their range. And since he's at least as fast as me I have no chance of getting away from him without using MASC which as far as I can tell will just as likely make me unable to move at all. :confused: )
 

(OOC: Not get out of their range, get to a position where they are suffering a greater range penalty than your own weapons; like get to a spot where you are at medium range and they are at long range. And it is only one tactic, anyway. It depends on what you are equipped with and what the opponent is fighting back with. Try to confuse them or something :heh:

MASC is not just as likely to disable your legs, it just has a chance of locking them up, but it is often well worth the tactical advantage since the chance is not great, at least as long as you do not keep the MASC active for more than a round or two at a time.)
 

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