Battletech - Blood of Kerensky


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OOC: Well, with a range of 4 its going to core me with those Pulses, so I might as well go for broke. Fire everything! Deal with the heat next round if there is a next round.

"This thing is still standing! ANd it has me on my last leg..." She grumbs in out rage as she watchs her oppenent move across the battle after another exchange of weapons fire. Squinting her eyes, she grabs a firm hold on the controls and points Blood Scratch right at the Mech. 'Sorry girl, this is really going to hurt you more than me...' Linning the Couger up in her cross hairs she locks on with all weapons and fires. "Time to end this Micky Mouse horse ****"
 

(OOC: Yes I know, I was trying to think of an epitaph. Oh well, maybe I'll get points for bravery, staring down a pair of ER PPCs and what not. :heh: )

Asher sighs as the the enemy mech collapses. Whoever had been piloting that Kit Fox had most certainly exceded him in gunnery skill, but it was only a matter of time before he surpassed them. After all, he was now a Mechwarrior. He allows himself a slight smile, despite the flashing red damage indicator reminding him that Zilpah's left arm was greivously injured, and that his spare Electronic Coutermeasure system was no longer responding. If he made it past this Cobra he might just have to end the battle there to spare Zilpah further damage. Assuming he did defeat his next opponent there would doubtless be little left he could do against the third. But he was thinking too far ahead. At this moment he had to concentrait on the second. He looks up, realizing that the foe is still far to distant to engage. If he waits here, perhap the enemy will underestimate him, even assume that he is more badly damaged than he truly is. He can always hope. That is of course assuming the much heavier mech does not have longer range weapons than he does. "Wonder how much good four lasers in the back would do." he thinks aloud. "Not as though there is very much I can do instead... Well, I must first see what the enemy is armed with. If they can harm me from long range then the battle is over."

(OOC: Oh right, my action... Will wait and see what the enemy does. I've still got the same init from refocusing right? So the only way for the enemy to beat my init is to do so themself?)
 
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OOC: Dire Lemming: Thats going to be 2 rounds from now before he moves (Arkhandus has to finish this round, and they give you a 1 round grace period)
 

Darimaus said:
As far as I can tell, you never posted your movement to 20,27.
Holy crap, you're right. How did that happen? I must have bungled the post somehow.

I meant to post: run straight 8 hexes to 20-27. Sorry about that. (that would be round 2)
 
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Just in case we are waiting on #4 for Ramone , he actually goes last init wise (not first) afaik, but in any event my moves is down the trhead somewhere in case it got lost...
 


Fenris2 said:
Just in case we are waiting on #4 for Ramone , he actually goes last init wise (not first) afaik, but in any event my moves is down the trhead somewhere in case it got lost...

First off, your opponenet already did move, and you don't HAVE to go very last unless a grand melee opens up and you become a target for your partner and his mechs.

Second, Brother Allard misposted, so we're going to catch him up with the Mad Dog's round 2 movement phase, round 2 shooting phase, then his round 3 movement, then the Mad Dog's round 3 movement.

btw, Fenris, now I understand your previous post where you said the Black Lanner almost hit you.

Trial #4: Round 2

Movement Phase: The Mad Dog moves to 40,34 (20 Hexes Away)

The Mad Dog opens up at range at its larger foe.

Shooting Phase:

Mad Dog's Hit Difficulty: Gunnery (+3), He walked (+1), Range (+4), You Ran 8 hexes (+3), Pulses (-2)

x2 Large Pulse Lasers: 9

Attacks:

The Mad Dog misses with both lasers, harmlessly scorching a pair of lines to either side of Lev.

OOC: You haven't declared any firing, but I'll assume you fire off your PPC round 2, since you're in range and it won't give you any heat at all next round.

Lev's Hit Difficulty: He Ran (+2), His Opponenet Moved 4 (+1), Gunnery (+2), Range (+4)

ER PPC = 9

Attack:
Hit Location
Crit Chance

His PPC crashes into the Mad Dog's torso, taking off the vast amjority of the armor to its right side.

Round 3: Movement Phase:

Brother Allards Turn
 

Trial #2: Round 3:

Shooting Phase:

Drerek opens up on his opponent with everything but his ER Large.

Drerek's Hit Difficulty: Gunnery (+3), He walked (+1), He Ran 7 (+3), Range (Varies), Pulse (-2), Tagetting Computer (-1) (I missed this earlier, I apologise. However, it didn't affect any of your previous hits or misses)

Ultra AC 5 = 6
LRM 10 = 7
Large Pulse = 4
2x Streak SRM 6 = 9

Attacks:
Ultra AC Missile Hit Chart = hits once.

Drerek hits with his Pulse, and Ultra AC 5, ravaging the sadly near prestine armor of the Cauldron Born's torso.

The Cauldron Born Fires back.

Cauldron Born's Difficulty: Gunnery (+3), He Ran (+2), You walked 4 (+2), Range (Varies)

ER Medium Laser = 9
LB-5-X AC 5 = 7
LRM 10 = 7
SRM 2 = 9

Attacks:
Hit Locations

The Cauldron Born hits Drerek's mech with the AC and the laser, causing him to wonce, but leaving him satisfied the Gauss rifle doesn't seem to be functional anymore.

Right Torso: 7 Damage, 19 Armor Remaining
Right Leg: 5 Damage, 29 Armor Remaining.

The Cougar is heavily damaged from its cockyness the round before. it needs to end this quickly. It opens up with all 6 pulses.

Cougar's Difficulty: Gunnery (+2), He Ran (+2), You moved 5 (+2), Range (+2), Pulse (-2)

x6 Medium Pulse Lasers = 6

Attacks:
Hit Locations: (my computer kinda glitched up so it rolled 3 times, I'll just use the last one)
Crit Threat
Crit Hit Locations

Ok, the Cougar deals 27 damage to your center torso, scores 3 crits, destroying your engine, and 2 gyros. Your mech now heats 5 more each round, falls down, and can never stand again.

He takes 13 damage to the Right Leg, 7 from the laser, and 6 from the fall.

I think your down and out.

Rylee is fearing she is near the end, but is steadfast in her determination to down her opponent before she goes.

Rylee's Difficulty: Gunnery (+3), You Ran (+2), He Ran (+3), Range (Varies), Pulse (-2)

x2 Er Small Laser = 12
x3 Medium Pulse Lasers = 8
ER Large Laser = 8
Streak SRM 6 = 10

Attacks:

Rylee unleashes a barrage of all her weapons, but is despaired when the vast majority of them miss. However, one laser connects, flames gush through the already damaged center torso, and the Cougar falls and stops moving.

Congrats Bloodweaver, you made Warrior. You have 1 rounds grace before you next opponent comes calling. Do you want to eject before castle kills you (i really think it hates freeborns :confused: ) or try and fight on your face?
 


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