Celebrim
Legend
So, playtest round 1 is labeled "Survival Package". Its pretty simple with just two major rule changes.
- Remove side hit location tables. Only Front and rear tables for playtest.
- Ammo explosions do a maximum of the following;
- 20 damage with transfer to a location without CASE.
- 10 damage without transfer to a location with CASE
- 1 Damage and no transfer with a location with CASE II
I don't like removing the side hit locations, it makes the mech feel too much like a vehicle.
But I am very much in favor of reducing damage from an ammo explosion, as the existing rules very much favored not fielding mechs that carried ammo because an ammo critical was just too big of a risk given all the other problems involved with carrying ammo-based weapons (low damage for their weight, for example). The flat damage feels a little weird given Btech's usual granularity, but I can't think of a simple rule I like better. Damage based on payload size feels like it should be the rule with CASE, whereas a scaled down ammo explosion feels OK generally because most ammo has flat damage per ton but has edge case problems like MGs.