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Posting to get others' opinions and to make sure I did it right :):

Kevin of Blood House Regner

Attributes Score: (4th lvl)
Build BLD 4
Reflexes REF 7
Intuition INT 6
Learn LRN 6
Charisma CHA 4

Characteristics:
Athletic (7+) (18-BLD-REF)
Physical (5+) (18-REF-INT)
Mental (6+) (18-INT-LRN)
Social (8+) (18-INT-CHA)

Miscellaneous:
Edge: 1

Advantages: (3rd lvl)
Combat Sense
Ambidexterous

Skills: (1st lvl)
Mental Skills:
communications 1/5+
demolitions 1/5+
perception 1/5+
tactics 1/5+
technician (mech) 1/5+
technician (weaponry) 2/4+
tinker 1/5+

Physical Skills:
acrobatics 1/4+
gunnery (mech) 2/3+
pilot (mech) 2/3+
quickdraw 1/4+
small arms 2/3+
stealth 1/4+
 
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Option D: 27 points attributes, 21 points skills, 4 point advantages

- ATTRIBUTES -

BLD 3
REF 6
INT 6
LRN 6
CHA 3

Athletic +9
Physical +6
Mental +6
Social +9

- SKILLS -

Athletic
Unarmed Combat 3/6+
Physical
Gunnery (Battlemech) 2/4+
Piloting (Battlemech) 2/4+
Mental
Perception 1/5+
Security Systems 1/5+
Special Interest: Inner Sphere 1/5+
Tactics (determines initiative with REF) 2/4+
Social
Seduction 2/7+

- ADVANTAGES -

Combat Sence (2)
Sixth Sence (2)
*Edge (1)

- NOTES -

Patterns. Its all in the patterns. Most patterns are easy. Obvious. In a battle. In a system. In a code. But in people, ah, there's the challenge.
 
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Originally Posted by doghead
Festy_Dog: Your character seems straight as far as I can tell. Looks like a bit of a gear head. Is that what you were aiming for?

I just took what skills seemed to appeal, and he ended up as a gear head, so yeah.

Originally Posted by doghead
*humm* Actually, you know, I have this idea for a gun in mind and ...

I'm sure Kevin could do requests from his lancemates. :D
 

"Requests?"

"You do not seem to have grasped the basics of the Way of the Clans despite our years in one sibko, Kevin. You build a gun I like, I challenge you to a trial of possession for it, beat the snot out of you and have a new gun to boot. Better embrace the proper way!"

;)


I'm just working on a few comments from my perspective on your PCs. I will try explain them to the best of my abilities, but sometimes my long association doesn't let me see the forest because of all those damn trees, so please disregard anything you don't agree with or point out to me I'm talking/writing complete nonsense! :D


Folkert
 

I actually have no clue about anything when it comes to the mech warrior RPG, what I know about is battle-tech itself, so any help doing up the character would be greatly appreciated.

Cherish of Blood House Ward
Clan Mechwarrior

Attributes: (30)
Build BLD 4
Reflexes REF 7(6+1)
Intuition INT 6(10/2+1= 6)
Learn LRN 4
Charisma CHA 6


Characteristics
Athletic ( 7+) (18-BLD-REF)
Physical ( 5+) (18-REF-INT)
Mental ( 8+) (18-INT-LRN)
Social ( 6+) (18-INT-CHA)
Advantages: 1
Reputation (1)

Skills: 27
Acrobatics (Phys.) 2, 5+
Blade (Athl.) 1, 6+
Gunnery/BattleMech (Phys.) 3, 2+
Leadership (Soc.) 1, 5+
Music (Soc.) 1, 5+
Negotiation (Soc.) 1, 5+
Piloting/BattleMech (Phys.) 3, 2+
Quickdraw (Phys.) 1, 4+
Seduction (Soc.) 1, 5+
Small Arms (Phys.) 1 4+
Survival (Ment.) 1, 7+
Tactics (Ment.) 2, 6+
Unarmed Combat (Athl.) 1 +6
 
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First round of "critique" ;) :

Everyone's doing great, the mechanic side is (almost) perfectly covered.

Doghead and Shalimar, you've both spent one skill point too much.


However, Shalimar brought up an important point with her PC: I just checked what I wrote and discovered that I failed to properly address a special clan attribute issue:

"(Some special situations may allow for attributes exceeding this maximum, however.)"

Clan genetic breeding is one of these circumstances. The maxima for REF and INT are increased to 7 for Clan mechwarriors.


[Guess, Jemal willl now have a lot a of "REF 7" 'ers on his hands. ;) ]


(BTW, Shalimar, perhaps we should work a bit together on making our PCs a bit more different, what do you think? :) [My reasons for choosing his specialities: I especially invented that SI: Clan Traditions skill to cover his background and took reputation to account for his prestigious Kerensky bloodname.])
 
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Another note on skills:

Everyone has seen so far, Mechwarrior 2nd Ed. is a rather simple system with a flaw: attributes seem to be far more important than skills.

There are some rules which try to balance this a bit:

1. In case of two characters who have both, for example, a 5+ on their tactics roll (one of them with a higher skill level but lower mental characteristic), the one with the higher skill level has an advantage if their rolls tie. He breaks such a situation in his own favour.

2. Some skills offer slightly more "oomph" at higher levels by giving its user some additional options or small bonus to other skills.
 

I dropped the special interest Clantraditions, but the reason I had originally take it was that I had glanced through Mechwarrior Guid to the clans, and seen it was a bonus to all WOlf warriors in third edition, while I would not get it for free, I did still want a working knowledge of clan traditions etc.

I switched it for music, but I would still want to have a working knowledge of Clan traditons, Trial, and so forth.

I am not going to trade out Reputation though because out of the choices, it is the one that fits the most. I gave it to her because, as part of her history she has already killed a Jade Falcon warrior during a training exercise and we still have not tested out yet. I am going to embellsih that a bit to say that the Jade Falcon was in a larger mech, but it is the same result, she is a Ristar, marked already by her killing of a Jade Falcon, and her exceptional test scores. She is expected to test out at the top of her Sibko, possibly killing multiple opponents for the coveted role of Star Commander, perhaps even taking three for Star Captain.
 

Douane: The comments/observations are good as far as I am concerned. Can you tell us a little more about the trials (a la Q2) - they sound very melee orientated, meaning HTH combat skills will be important if you want to maintain your position/possesions.

Skills - little buggers just won't behave.

Shalimar: your character definately came to mind when I read the Ristar def in the glossary. From that point of view, I think Reputation seems appropriate.

I am assuming that all of use would be generally familiar with the basics of clan traditions, in the same way that we are all generally familier with the laws of our country.
 

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