Particle_Man
Explorer
I am running a D&D game using the Legends of Excaliber: Arthurian Adventures setting by RPGObjects. I was hoping for some advice on an issue that is likely to come up.
In the game, characters have "nobility points" and in general, the more the better. But characters lose "nobility points" if they gang up on a single foe. (Basically, the characters have to "fight fair". One example given is of a knight that refused to fight on horseback vs. an opponent on foot, even when said opponent was a giant).
But usually (or at least, in other D&D games I have been in), the BBEG (Big Bad Evil Guy) is a powerful single foe that you need the whole party to take down.
So I am faced with three options that I can see (I hope that you can suggest more!).
a) Make the BBEG break the rules first (using poison, missle weapons on a meelee opponent, arcane magic, etc., all break the code in this game, and one the "gloves are off", there is no penalty for ganging up (but still, a player would stand to gain bonus nobility points if she or he refuses to let her or his friends gang up on the BBEG that she or he is fighting, which may leave me with the same problem)).
b) Make the BBEG not so big, so that one character can have a reasonable shot at taking the BBEG out. Alternatively, have a team of BBEGs, one for each player. (The "multiple mirror of opposition" scenario)
c) Leave the BBEG powerful, yet smart enough not to break the knights' code first (unless in dire peril), and give the characters the dilemma of taking the nobility hit of ganging up on the BBEG, or facing the BBEG one at a time, and hoping to win by attrition after a few player character defeats/deaths.
So, any advice?
In the game, characters have "nobility points" and in general, the more the better. But characters lose "nobility points" if they gang up on a single foe. (Basically, the characters have to "fight fair". One example given is of a knight that refused to fight on horseback vs. an opponent on foot, even when said opponent was a giant).
But usually (or at least, in other D&D games I have been in), the BBEG (Big Bad Evil Guy) is a powerful single foe that you need the whole party to take down.
So I am faced with three options that I can see (I hope that you can suggest more!).
a) Make the BBEG break the rules first (using poison, missle weapons on a meelee opponent, arcane magic, etc., all break the code in this game, and one the "gloves are off", there is no penalty for ganging up (but still, a player would stand to gain bonus nobility points if she or he refuses to let her or his friends gang up on the BBEG that she or he is fighting, which may leave me with the same problem)).
b) Make the BBEG not so big, so that one character can have a reasonable shot at taking the BBEG out. Alternatively, have a team of BBEGs, one for each player. (The "multiple mirror of opposition" scenario)
c) Leave the BBEG powerful, yet smart enough not to break the knights' code first (unless in dire peril), and give the characters the dilemma of taking the nobility hit of ganging up on the BBEG, or facing the BBEG one at a time, and hoping to win by attrition after a few player character defeats/deaths.
So, any advice?