Uller
Adventurer
The druid in our group used this tonight and we weren't sure exactly how it works.
Here is the relevant text:
Bear Spirit:
Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
Temporary HP: Unless a feature that grants you temporary hit points has a duration, they last until they're depleted or you finish a long rest.
So...I ruled that only characters in the aura at the time it was created that had line of effect to the aura got the temporary HP (one character was in range but around a corner so he didn't get them).
In order to get the strength bonus the characters had to be in the aura. If they left it they would lose that benefit but if they re-entered it they got it back.
The temporary HP will last until the aura dissipates regardless if the characters stay in range or not (so they will last for 10 rounds)
Is this correct?
I let my players know this is the way it would work for tonight but may change after I look up the relevant rules.
Here is the relevant text:
Bear Spirit:
Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
Temporary HP: Unless a feature that grants you temporary hit points has a duration, they last until they're depleted or you finish a long rest.
So...I ruled that only characters in the aura at the time it was created that had line of effect to the aura got the temporary HP (one character was in range but around a corner so he didn't get them).
In order to get the strength bonus the characters had to be in the aura. If they left it they would lose that benefit but if they re-entered it they got it back.
The temporary HP will last until the aura dissipates regardless if the characters stay in range or not (so they will last for 10 rounds)
Is this correct?
I let my players know this is the way it would work for tonight but may change after I look up the relevant rules.
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