Camelot
Adventurer
In MP2 on page 33, the sidebar states that "Two-blade rangers and beastmaster rangers have little use for the Prime Shot class feature, because they rarely make ranged attacks. For these builds, you might as well choose Running Attack to replace Prime Shot."
However, in MP1, page 38, under the New Class Feature entry, it clearly states that "To select [Beast Mastery], you must give up the Prime Shot class feature..."
Which source do I trust? I'm going with no Running Attack for beast masters, since that not only goes against their original print but also is clearly power creep, but I'd like to know if anyone thinks differently or if the beach mages have had anything to say about this.
Can't wait for that errata in March...
However, in MP1, page 38, under the New Class Feature entry, it clearly states that "To select [Beast Mastery], you must give up the Prime Shot class feature..."
Which source do I trust? I'm going with no Running Attack for beast masters, since that not only goes against their original print but also is clearly power creep, but I'd like to know if anyone thinks differently or if the beach mages have had anything to say about this.
Can't wait for that errata in March...