Beat Em Up flavor in a TTRPG

Voadam

Legend
I have not played it but Kamigakari looks great for combat pacing where you build up to a Voltron sword move instead of the x/day paradigm's incentive to use them as a nova at the beginning of a fight.

Activating powers are based on rolling specific six-sided dice pool results in a combat round with more powerful moves requiring more rare combos (a basic attack might require just an odd number while a more powerful one requires all odds or three fours or whatever) with options to save rolled dice round to round.
 

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Voadam

Legend
4e was pretty good with some different strategies good for different types of foes (solos versus waves of minions, brutes versus soldiers, etc.) Part of the problem was monsters with tons of hp so fights drag on, having a sequence repeat against most every foe (possibly daily, encounter, encounter, at will, at will, at will, etc.), having few at wills so there was little variety in options as fights dragged on, difference in daily resource management strategies having disparate impacts depending on adventure day setup, overload of power option choices and resource management judgment calls at higher levels leading to slow downs, and fiddly effects to track like marking individuals within a specific range.

Cutting monster hp and defenses while increasing damage can give a bunch of monsters a more action movie feel while speeding up combat. Which can help with one problem.

Having more at wills is useful for being able to adjust strategy based on the opponent or situation, otherwise you are often left with doing mostly the same thing regardless of opponent or situation.

I found essentials style aura stuff much easier to track at the table than individual marking and kept things moving for good action and table flow.
 

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