jayoungr
Legend
It looks like I'll be running "Death House" as a one-shot next weekend for some friends. I know some people have reported TPKs in this adventure, but I'd like to be prepared in case it goes the other way and they completely roflstomp it. Does anyone have suggestions for making it harder? Ideally things that could be held in reserve, that I could do or not do depending on how the adventure's going?