T-Bone JiuJitsu
First Post
I'm working on a new campaign, and I'm going to implement a few optional rules.
One of the changes I'm considering is to make the Crossbow a much more deadly weapon. As it stands, a fighter with a Dex of 10, wearing Full Platemail, standing infront of a Guardsman with a crossbow trained on him has little to fear. In real ife history, weren't Crossbows capable of easily piercing heavy armor?
Here's my idea. I am considering making Crossbows ignore Armor bonus to AC when within 30'. I would still allow a Shield bonus to AC, and any deflection bonus'. In turn, I would rule that light, medium, and heavy armor would provide Damage Reduction of 1,2, & 3 respectively.
My questions... does anyone think that that might break the game, or does it not reflect reality? Should Bows get the same rule?
One of the changes I'm considering is to make the Crossbow a much more deadly weapon. As it stands, a fighter with a Dex of 10, wearing Full Platemail, standing infront of a Guardsman with a crossbow trained on him has little to fear. In real ife history, weren't Crossbows capable of easily piercing heavy armor?
Here's my idea. I am considering making Crossbows ignore Armor bonus to AC when within 30'. I would still allow a Shield bonus to AC, and any deflection bonus'. In turn, I would rule that light, medium, and heavy armor would provide Damage Reduction of 1,2, & 3 respectively.
My questions... does anyone think that that might break the game, or does it not reflect reality? Should Bows get the same rule?