Fauchard1520
Adventurer
When it comes to "spotlight moments" for other players, the conversation usually boils down to "let them have their moment." I think that's a good start, but there's more to being a good audience than not upstaging your buddies. This applies to exploration and character interaction just as much as combat. I think it's the mark of a good player to find ways to become interested in what the other players are doing. Games are better when we remember to entertain one another, and it’s a hell of a lot easier to get into that mindset when your audience is properly appreciative. I'm talking hype for someone else's cool moments. I'm talking a little light applause during that big crit. Leaning forward and listening intently rather than stacking dice when someone confronts their long-lost-whatever in the dramatic climax.
So what do you think? Do you ever struggle with issues of audienceship at your tables? Do you find it tough to maintain excitement through the initiative pass? Have you ever been dispirited to see your buddies buried in their cell phones during your talky scenes? How do you deal with it?
(comic for illustrative purposes)
So what do you think? Do you ever struggle with issues of audienceship at your tables? Do you find it tough to maintain excitement through the initiative pass? Have you ever been dispirited to see your buddies buried in their cell phones during your talky scenes? How do you deal with it?
(comic for illustrative purposes)