FallenRX
Adventurer
Because there are two seperate teams working on WotC modules, a story team and a design team.I can‘t believe how much stuff is obviously poorly presented in the adventures before it even hits the table. The encounters are generally fine, it’s the surrounding adventure that often makes no sense, mostly NPC motivations but also location design.
I remember @pukunui and I trying to make head or tail of Dragon Heist when it came out. Absolute mess.
The design team makes a actual adventure that is more open ended and supposed to be a broader scenario, then the story team adds a odd "story" too it, that usually adds a pretty linear plot too a more open ended thing, with tons of odd rails and stuff to make it a "story".
I've noticed this and its bugged me every since, and notably curse of strahd and a few others which dont have the story team trying to rail it, are some of the best out there.