Hello all, this is a class i've been trying to make for a while... I know it's most likely not balanced, so any insight is appreciated.
Class skills: Climb, craft, handle animal, heal, intimidate, jump, listen, ride, sense motive, spot, survival, swim, use rope.
Skill points: 4+int modifier every level. (x4 at first level)
Armor and weapon proficiency: Berserkers are proficient with all simple and martial weapons and with all armor (light, medium, heavy)
Lvl..BAB.................Fort....Ref.Will.............Special
1.....1....................2........0.....2..........Berserker rage, berserker's code, fast movement
2.....2....................3........0.....3..........Hardened skin
3.....3....................3........1.....3..........Power attack
4.....4....................4........1.....4..........Fearful +2
5.....5....................4........1.....4..........Improved rage, hardened skin
6.....6/1.................5........2.....5..........Blood lust
7.....7/2.................5........2.....5..........DR 1/-
8.....8/3.................6........2.....6..........Improved power attack
9.....9/4.................6........3.....6..........Brutal strength
10...10/5................7.......3......7..........Greater rage, DR 2/-
11...11/6/1.............7.......3......7.........Fearful +4
12...12/7/2.............8.......4......8.........
13...13/8/3.............8.......4......8..........DR 3/-
14...14/9/4.............9.......4......9..........Indomitable will
15...15/10/5...........9........5.....9..........Mighty rage
16...16/11/6/1........10......5.....10.........DR 4/-
17...17/12/7/2........10......5.....10.........Fearful +6
18...18/13/8/3........11......6.....11.........Supreme power attack
19...19/14/9/4........11......6.....11..........DR 5/-
20...20/15/10/5......12......6.....12..........Supreme rage
Berserker rage: A berserker gains +4 to strength, +2 to his saves and 2 DR/- whenever his hp drops below 60% of his total hit points (Only hit points gained from items and berserker levels count). Add another +2 to strength, +1 to his saves and +1 DR/- at level 5 and every 5 level afterward.
Berserker's code: You gain your wisdom bonus to your damage rolls and to your AC as long as you:
Refuse to take your flanking bonus against your opponents.
Do not strike an enemy who is helpless, stunned, prone, disarmed or otherwise disadvantaged in a fight, unless such disadvantage was caused by the berserker or his opponent.
Spare the lives of those you defeat in a duel if they surrender.
If you break this code, you cannot take any more levels in berserker.
Fast movement: +10 ft. to your movement speed if wearing no armor.
Hardened skin: at 2nd level, a berserker gains 2 natural armor when wearing no armor. At 5th level, this bonus increases to +3, and his skin can be enchanted (and dispelled) the same way an armor could. He also loses the speed reduction while wearing an armor.
Power attack: At 3rd level, a berserker gains the power attack feat.
Fearful: You gain +2 to your intimidate and sense motive skills. This bonus increases to +4 at level 11, and to +6 at level 17.
Blood lust: On a charge attack, a berserker may lose a number of hit points and gain bonus damage equal to the life lost. Maximum number of hit points lost this way is equal to 2x berserker level.
DRl: At 7th level and every 3 levels after, a berserker's damage reduction increases by 1/-
Improved power attack: At 8th level, a berserker gains the improved power attack feat. (Same as FB)
Brutal presence: You add your strength modifier instead of your charisma to your intimidate checks.
Indomitable will: The berserker gains +4 to his saves againt enchantment spells while in berserker rage.
Supreme power attack: At 18th level a berserker gains the supreme power attack feat. (Same as FB)
Class skills: Climb, craft, handle animal, heal, intimidate, jump, listen, ride, sense motive, spot, survival, swim, use rope.
Skill points: 4+int modifier every level. (x4 at first level)
Armor and weapon proficiency: Berserkers are proficient with all simple and martial weapons and with all armor (light, medium, heavy)
Lvl..BAB.................Fort....Ref.Will.............Special
1.....1....................2........0.....2..........Berserker rage, berserker's code, fast movement
2.....2....................3........0.....3..........Hardened skin
3.....3....................3........1.....3..........Power attack
4.....4....................4........1.....4..........Fearful +2
5.....5....................4........1.....4..........Improved rage, hardened skin
6.....6/1.................5........2.....5..........Blood lust
7.....7/2.................5........2.....5..........DR 1/-
8.....8/3.................6........2.....6..........Improved power attack
9.....9/4.................6........3.....6..........Brutal strength
10...10/5................7.......3......7..........Greater rage, DR 2/-
11...11/6/1.............7.......3......7.........Fearful +4
12...12/7/2.............8.......4......8.........
13...13/8/3.............8.......4......8..........DR 3/-
14...14/9/4.............9.......4......9..........Indomitable will
15...15/10/5...........9........5.....9..........Mighty rage
16...16/11/6/1........10......5.....10.........DR 4/-
17...17/12/7/2........10......5.....10.........Fearful +6
18...18/13/8/3........11......6.....11.........Supreme power attack
19...19/14/9/4........11......6.....11..........DR 5/-
20...20/15/10/5......12......6.....12..........Supreme rage
Berserker rage: A berserker gains +4 to strength, +2 to his saves and 2 DR/- whenever his hp drops below 60% of his total hit points (Only hit points gained from items and berserker levels count). Add another +2 to strength, +1 to his saves and +1 DR/- at level 5 and every 5 level afterward.
Berserker's code: You gain your wisdom bonus to your damage rolls and to your AC as long as you:
Refuse to take your flanking bonus against your opponents.
Do not strike an enemy who is helpless, stunned, prone, disarmed or otherwise disadvantaged in a fight, unless such disadvantage was caused by the berserker or his opponent.
Spare the lives of those you defeat in a duel if they surrender.
If you break this code, you cannot take any more levels in berserker.
Fast movement: +10 ft. to your movement speed if wearing no armor.
Hardened skin: at 2nd level, a berserker gains 2 natural armor when wearing no armor. At 5th level, this bonus increases to +3, and his skin can be enchanted (and dispelled) the same way an armor could. He also loses the speed reduction while wearing an armor.
Power attack: At 3rd level, a berserker gains the power attack feat.
Fearful: You gain +2 to your intimidate and sense motive skills. This bonus increases to +4 at level 11, and to +6 at level 17.
Blood lust: On a charge attack, a berserker may lose a number of hit points and gain bonus damage equal to the life lost. Maximum number of hit points lost this way is equal to 2x berserker level.
DRl: At 7th level and every 3 levels after, a berserker's damage reduction increases by 1/-
Improved power attack: At 8th level, a berserker gains the improved power attack feat. (Same as FB)
Brutal presence: You add your strength modifier instead of your charisma to your intimidate checks.
Indomitable will: The berserker gains +4 to his saves againt enchantment spells while in berserker rage.
Supreme power attack: At 18th level a berserker gains the supreme power attack feat. (Same as FB)
Last edited: