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Besides D&D, what are you playing?

PabloM

Adventurer
YGWV - Your Glorantha Will Vary. Whatever you do with Glorantha. it's your setting once you start playing with it. There have been several parts of canon that I've disregarded, modified or used for a different purpose in my time.

Yes, this is an amazing move. All published campaign settings advise the same, but being an explicit rule is great.

(the new RQ: Glorantha has made some big changes to the current status of the setting locally)

Could you, if you don't mind, tell me what those big changes were? because I'm reading from different sources and some contradictions make me a bit dizzy.

Anyway, thanks a lot for the advice! Apple Lane it is, and I will check the Pavis Boxed Set and Valley of Plenty, even if it's as inspiration to set the right tone and theme.
 

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Bluenose

Adventurer
Could you, if you don't mind, tell me what those big changes were? because I'm reading from different sources and some contradictions make me a bit dizzy.

Most of the earlier material was set in 1615-1620. So the Lunar Empire controlled Sartar, Prax and Pavis and was trying to advance couthwards into the Holy Country. Since then we've had the death of the Holy Country's leader and a civil war in that land; Pavis has been captured by an alliance of animal nomads and local Orlanthi rebels; most of the Lunar army and leadership in Dragon Pass has been destroyed and Sartarite rebels have driven the rest out; and there's also strife in Lunar Tarsh. That's all happened in Dragon Pass and Prax in ten years of the setting. Most older scenarios need modification to work in the new era, particularly the ones around Pavis and Prax where the Lunar presence was very obvious.
 



Tun Kai Poh

Adventurer
Blades in the Dark, session 15!

Karen returned from a leisurely date with Patricia in Six Towers (taunting a spirit trafficker, having tea, and visiting a yard sale), only to find that the crew had doubled in size and was now planning to escort Puzzle Shen on a mission to recover his demon-hide sea map from the Crow and Kipper Arms Inn in the Docks.

There was some disorientation as Karen was introduced to Rabby, the ex-cultist who had somehow renamed the gang "The Cockbringers" and was joining Karen as a new apprentice, as well as the two temp dishwashers and Ashitaka's new teenage human form. Karen remembered all to well that her ghost friend Annabelle had refused to return to assist the crew until they got rid of her demon "uncle" Ashitaka...

For this new transport score, Zhao and Irfan intended to infiltrate the inn to recover Shen's valuable map from his room before his former Lampblack comrades could find it. Meanwhile, Karen and Scotch, with the newly-expanded team of lookouts, occultist and demon would guard Shen down on the streets, providing distractions and keeping enemy gang members off their backs.

As the crew entered the Docks, death bells could be heard ringing continuously, and one of the lookouts reported smoke rising above Crow's Foot, while Deathseeker Crows circled overhead. Clearly the war between the Lampblacks and the Red Sashes was escalating.

Some curious dockworkers approached the street team, only to be scared away by Scotch's glowering presence. The heavily-equipped Hound already had a dangerous reputation in the docks after shooting a man in cold blood right in the street.

The lookouts reported a Red Sash guarding the street in front of the inn. The street team hung back to wait and see what was happening.

At the same time, Irfan and Zhao had just reached the 3rd floor of the inn when they heard the voices of Lampblack thugs harassing a housecleaner, The Lampblacks were already here, looking for Shen's rented room. Zhao pulled out one of his false identities and went to distract the thugs with his blather, while Irfan went up to the 4th floor to recover the map from Shen's room.

The Spider's ruse, invoking the name of Lord Strangford, was successful and the Lampblacks backed off. Meanwhile, Irfan used Shen's keys to get into the room and open his seaman's chest - but the metal box that held the scroll had a faulty lock. He applied some chemical lubricant to the hinges and picked the lock as best as he could, but broke the box in the process. No matter - he took out the scroll case, broke the wax seal, snatched the map and re-sealed the case with some wax he had thoughtfully brought along. And like that, he was back out.

Back on the street, the crew spotted a half dozen Red Sashes preparing to rush the front entrance of the Inn. Karen decided to cast about in search of some of the ghosts that haunted the Docks. She was in luck, detecting a trio of recently-deceased drunken sailors. Using her Compel power, she sent the hungry spirits into the bodies of three Red Sashes. The others - especially Rabby - were in awe of the Whisper's display of power.

The possessed gang members charged into the inn ahead of the others, creating a noisy distraction. Gunshots rang out, and soon death bells were ringing. Zhao and Irfan made their way to the back windows of the inn where they had planned to drop down to the stables for their getaway.

Scotch arrived outside the stables first, and saw the windows had recently gotten new wooden shutters installed, blocking the escape route. She climbed a ladder she had procured and smashed the shutters open just as Zhao appeared. One by one, they slid down the ladder and boarded the escape carriage that Zhao had thoughtfully acquired ahead of time. As the fight between Red Sashes and Lampblacks continued to rage in the inn, our crew was on the way back to their lair...
 

TheAlkaizer

Game Designer
At the moment I am DMing two different campaigns of D&D 5th, and one campaign of Starfinder.

I'm also slowly chugging through the rules of Lancer, Zweihander and Tales from the Loop to explore next. But that won't be for a while.
 

JohnSnow

Adventurer
Before we went on hiatus, our group was all 5e.

Part of our group got back together when one of our members took a swing at running "Honey Heist" a few weeks back over Zoom, which was silly, but very fun. And got all of us jonesing to get our game going again.

My fiancee's intro to roleplaying was playing in a bunch of old Deadlands-based games: "Rippers," "Hell on Earth," and another where the GM used the same rules, but adapted the "Firefly" setting. Lately, she's been itching to try something like that system again, and while I like 5e, I've been feeling more and more frustrated with "D&D-isms," so I'm working on getting a game going for our group with "Savage Worlds Adventure Edition."

I'll let you all know how it goes. ;)
 

PabloM

Adventurer
My fiancee's intro to roleplaying was playing in a bunch of old Deadlands-based games: "Rippers," "Hell on Earth," and another where the GM used the same rules, but adapted the "Firefly" setting. Lately, she's been itching to try something like that system again, and while I like 5e, I've been feeling more and more frustrated with "D&D-isms," so I'm working on getting a game going for our group with "Savage Worlds Adventure Edition."

I'll let you all know how it goes. ;)

What kind of game do you have in mind? is it Medieval Fantasy?
 

JohnSnow

Adventurer
What kind of game do you have in mind? is it Medieval Fantasy?
I'll probably throw a medieval fantasy game together eventually, but the fact that me (and several of my players!) study European Martial Arts as a hobby means that I always have to house rule weapons and armor a bit.

I think I might start with either a pulp adventure or some kind of sci-fi setting. Savage Worlds supports a lot of very weird concepts. ;)
 


ccs

40th lv DM
Looks like we'll definitely be playing some Warhammer 40k: Rogue Trader RPG. Probably starting in about a month.
It's going to alternate with our Sunday PF game.
No idea how the PF & RT DMs intend to determine the split - every other week? Every other month? A chapter/Lv of the PF AP, then an equal bit of RT? Phases of the moon? Flip of a coin each week?

Given who's going to be the RT game-master though I also predict this won't be much of a concern for long.....
I give the RT experiment under 7 sessions before it fizzles out.
 



So my current slate of GMing has shifted a bit. We were playing a Blades in the Dark game by post through Discord, using the Bluecoats playset. That has since become the main game we play in our weekly Discord session. So no more play by post for that.

However, one player can’t make it for the time being, and so he and I are playing a soli game by post. It’s a bit odd because the PCs in the Bluecoat game are investigating the gang of PCs from an earlier game, and now the solo game is one PC acting on the gang’s orders to tie up loose ends.

This was all at the request of the players. They wanted their earlier PCs to be the antagonists and the solo player wanted his story to be connected to the others. I think the result is a game that’s a little more predetermined in some areas compared to how I’d expect Blades to go most of the time, but not as drastically so as I had worried.
 

Campbell

Legend
Current slate of games is shifting.

Next Monday will be the last Freebooters on the Frontier game for as the GM prepares to combine the two Freebooters games he is running into a West Marches style game. This might take about a month. The GM is a high school teacher and now is a really busy time for him.

Mork Borg is still going strong, but we are at 5/7 signs of the Apocalypse. We will be doing something else once the world ends. My hope is The Nightmares Underneath.

The Lancer game I run biweekly is starting to reach a crescendo. We are 5 sessions in. I think we might have another 5 sessions in this season. Once it runs its course I will probably try to run something else for this group. Right now I think Legend of the Five Rings might be on the table.

We started a biweekly Vampire game using a friend's custom hack that combines elements from Classic World of Darkness, New World of Darkness, Blades in the Dark, and Classic Deadlands. It's been a lot of fun so far.
 

coolAlias

Explorer
I'll probably throw a medieval fantasy game together eventually, but the fact that me (and several of my players!) study European Martial Arts as a hobby means that I always have to house rule weapons and armor a bit.
I'd be interested in hearing some of your house rules (in another thread, perhaps) if you wouldn't mind sharing.

For myself, I've been running and playing D&D 5e exclusively the last few years, but recently stumbled on HackMaster and find the combat/initiative system intriguing enough that I kind of want to give it a try.
 

FickleKnight

The Torn
I'd be interested in hearing some of your house rules (in another thread, perhaps) if you wouldn't mind sharing.

For myself, I've been running and playing D&D 5e exclusively the last few years, but recently stumbled on HackMaster and find the combat/initiative system intriguing enough that I kind of want to give it a try.

Hackmaster 5E is probably my favorite fantasy RPG, but I will say that there is a lot more pressure on the GM to both keep the system running in terms of round calculations, and keeping up the tempo of combat. It is also hard to find in stores which might turn a lot of people off.
 

coolAlias

Explorer
Hackmaster 5E is probably my favorite fantasy RPG, but I will say that there is a lot more pressure on the GM to both keep the system running in terms of round calculations, and keeping up the tempo of combat. It is also hard to find in stores which might turn a lot of people off.
I'm glad to hear that - I downloaded the free basic rules last week and am way too excited about it... it really seems to capture that gritty/low-magic version of D&D that I've always wanted but could never find.

Speaking of which, there was a Kickstarter a while back called Iskloft that I backed and is supposedly going to finally be shipped in the next few months, which is a gritty / low-magic viking setting with D&D 5e rules as the base but all new classes and a different magic system. I'm also super pumped about that.
 

Presents for Goblins

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