pawsplay
Hero
So, to what should abilities add at all? Skill use? Lifting (str only)?
And as I said, you don't have to buy advantages and parry to effective replace Fighting. Fighting is just an easy way to not your general melee abilities. Advantages and skills show only where your better at.
In a certain way of looking at things, if all the sub-traits of a trait cost the same, the trait is over-costed. Because training in one weapon really should cost more than 1/4 of a point of the whole enchilada, because you use it more than 1/4 of the time. Further, FIG in most games would help you develop general ability without needing individual skills, but in M&M, Close Attack and Parry cover that. They are uber-skills.
The reason this sticks out for me is some work I was doing with the WORG/OMACS people on converting DC Heroes/MEGS characters to M&M 3e. It turns out FIG is completely arbitrary, which makes it really hard to benchmark. It's just a number, basically a random number for any character with increased attack and Parry.
The Unusual Background only limits (gets subtracted) from the total character points. It doesn't hinder the player to pay all of the remaining ones for a big blast.
Correct, it is still the GM who says whether such traits are permissible at all.
In which edition is GURPS currently?
4th. And I have to say, it really does both simplify and expand possibilities, no small feat.