Besm or Besm d20?

Psion said:
And BESM d20 has weapon skills. Other d20 publishers should take note. ;)
Small Digression:
Green Ronin did in Mutants and Masterminds. You can break down BAB into Unarmed, Melee and Ranged. Defense can be broken down into two different styles too.

Back on topic:
If you like d20 or a point buy system, the $10 d20 BESM Stingy Gamer's Edition. Is a great buy.
 
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What do you want? I think BESM [Tri-Stat] is far and away the better of the two. But it's also less crunchy, less "realistic", and less D20 System than BESM D20.

Frex, in BESM your basic combat values are calculated equally from all of your stats (though you can modify them in any number of ways, both broadly and for specific circumstances), meaning that the person with high social and mental stats is potentially just as effective in physical combat as the person with a really high physical stat--even when using a sword. It's a great match for a lot of the kid-oriented anime out there--or even just the frequently-seen idea that a pissed off person is just as deadly as a trained person. BUt it might jar with your idea of "realistic."

BESM D20, in contrast, is not only more realistic than BESM, but generally more realistic than D&D3E.

I really find it a bit weird to think of them [BESM & BESM D20] as being the same game, different core system, because they feel so different in the end. Really, i think they accomplish significantly different things. BESM D20 is an awesome implementation of D20 System, doing a good job integrating point-based and class-based character construction, and providing a much more free-flowing combat system than most other versions (with the notable exception of M&MM, and maybe others). It's very versatile and flexible, and adapts to a variety of genres with little or no work.

BESM is a fairly-rules-light game that is focused around a collection of anime sub-genres, and can do double duty as a mostly-universal game system.

So, if tying into other D20 System books with little or no effort is necessary, or if you just want point-based D20 System (never mind the anime), get BESM D20. If you specifically want light-n-fast or maximal anime, get the original (or, at this point, perhaps wait for BESM3, due out next month, i think).
 

Woodelf speaks truth.

It really depends on what you want from the game, and his breakdown of the differences is right in line with my own experience having run both systems for at least a year each... although I *am* running a VERY anime game with BESMd20.
 


Thanks everbody! Sounds like the d20 version would be a lot harder to integrate into other systems than I thought... I think a light-hearted anime adventure would be fun for a while :)
 

grokostimpy said:
Thanks everbody! Sounds like the d20 version would be a lot harder to integrate into other systems than I thought... I think a light-hearted anime adventure would be fun for a while :)

I haven't tried integrating it in actual play, but, on paper, it doesn't look any harder than integrating, say, Blue Rose and D&D3E. If that's your idea of 'hard', then, yes, it'll be hard. I'm one of those people who snags bits from ShadowRun to use in my W:tA game, without doing any conversion work whatsoever, and once stuck a W:tA beast into my AD&D2 game without any pre-game conversion. So you might not want to listen to me. ;)
 

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