Best 3rd edition adventures

Red Hand of Doom really is excellent. The different choices characters can make really do have serious consequences later in the game, and the adventure doesn't force only one optimal path.
 

log in or register to remove this ad

Lost City of Barakus is my choice. I have never gotten so much mileage out of one adventure book.

Red Hand of Doom looks very solid. I have not had an opportunity to play it yet.
 


The 3.0 Grey Citadel, also by Necromancer, is another one like that. I tend to get a lot of mileage out of many of Necromancers modules, like ToA, Durbenford, Rappan Athuk, Morrick Mansion, Amulet/Crucible, Bonegarden, and several others. The towns/cities/locations have all made good long term campaign fixtures. These adventures are not "fire and forget" adventures in a campaign. The locations and NPC's are great to have stick around to give your campaign continuity and depth.
 


We had the most fun with Necromancer's Tomb of Abysthor. It is just a well done dungeon crawl, but that's its main strength. Large enough to feel mysterious, small enough not to overwhelm a campaign. As I understand it, it is pretty hard to find nowdays (plus 3.0 if that thing turns you off), but the time and money is well spent IMHO.
 

Well, I have to agree those that have talked about Red Hand of Doom, The Freeport adventures, Shackled City, and Age of Worms.

I also have to mention Sunless Citadel. The first 3.0 adventure done by WotC and it is a good one.

Also, we just got done running through Sons of Gruumsh. It is an FR adventure but could be fairly easily adapted to any setting. It's pretty much a hack'n'slash, but it was a lot of fun!
 




Remove ads

Top