Best Adventure Idea EVER! (Snakes! On a plane!)

I prefer "Rust Monsters on an airship". I can see the Plate-mail armored fighter's wheels turning now...

Hmm, if I stay here, my +3 Platemail is toast. If I fall, I'll take damage and possibly die, but the armor will be OK (improbability, but hey, this is D&D).

Want to see how much damage the fighter can REALLY take from a fall? :D
 

log in or register to remove this ad




Orignally posted on RPG.net by Deacon Blues...

SNAKES ON A PLANE
The Roleplaying Game of Personal Discovery, Dire Combat And Mother:):):):)ing Snakes

INTRODUCTION

There's mother:):):):)ing snakes on this plane!

You and the other players take the role of people on an airplane. One player takes the role of the SnakeMaster (SM). The SM adjudicates rules disputes, helps direct the story and controls all the snakes.

CHARACTER CREATION

You have five stats, ranked from 1 to 9.

GUTS: How tough and strong you are. Indicates how slowly you'll die if bitten by a snake.
NERVE: How quickly you react; reflexes and coordination. You'll use this to dodge snakes.
COOL: How likely you are to flip out under tense circumstances. This will be tested whenever you encounter an unexpected snake.
WITS: You're a smart mother:):):):)er, aren't you? Too bad you're on a plane full of snakes.
CHARM: How attractive and charismatic you are. Works better on people than it does on snakes.

Distribute 25 points among these stats; minimum of 1, maximum of 9.

In addition, your character has a Story. This is a bit of background explaining what you're doing on this plane. This should be no more than one sentence. It cannot use words that you'd find in an SAT vocabulary prep book or in a Proust novel.

"Snuck onto the plane to pitch my script to a producer": GOOD.
"Escorting a witness to testify in a federal trial": GOOD.
"Flying to Hawaiian retreat to seek succor from the ennui that is my existence": BAD.

TASK RESOLUTION

Whenever you're asked to test a stat, roll a number of six-sided dice equal to that stat's rank. Every die that comes up 5 or 6 is a success. Every die that comes up 1 is a snake.

If you get more snakes than successes, you are attacked by a snake (see Mother:):):):)ing Snakes, below).

If you get an equal or greater number of successes, you avoid the snakes and do what you need to do.

GAMEPLAY

The game begins in the middle of the flight, just before the snakes are released. This is known as the before-goddamned snakes stage, or BGS. During the BGS stage, no one needs to test a stat to do anything. You can go to the bathroom (unless the light's on), talk to people, have a drink, read a magazine, whatever. Just a perfectly normal flight.

When the SM decides it's time to release the snakes, then that's it. The snakes are out. SM: You are encouraged to use as many adjectives as possible to describe how terrifying it is to be in a narrow closed space with two hundred people and twice as many snakes. "Slithering," "rasping," "hissing," "coiling," and other words will add to the overwhelming environment of snakes on this plane.

Once the snakes have been released, we enter the after-goddamned snakes stage, or AGS. During AGS, every action other than dialogue requires task resolution. If you want to go to the bathroom, roll your Nerve. If you want to punch a flight attendant, roll your Guts. If you want to plead with the cop to save your life, roll your Charm. Everything you could possibly want to do, other than deliver dialogue, requires you to test a trait.

MOTHER:):):):)ING SNAKES

If you are attacked by a snake, the SM will roll 1 die and consult the following table.

  1. The snake tries to bite you. Lose 1 point of Guts as you swat it away.
  2. The snake is poised to strike. Lose 1 point of Nerve as you throw something at it.
  3. The snake falls in your hair or crawls up your pants leg. Lose 1 point of Cool as you totally flip out because, dude, it's a goddamned snake.
  4. The snake presents you with a logic puzzle, such as Sudoku or a rubik's cube. Lose 1 point of Wits beating this insidious game.
  5. There's someone bigger or tougher than you nearby. Lose 1 point of Charm as you convince them to go deal with that :):):):)ing snake.
  6. Reroll and double all point values lost; you stumbled onto a lot of mother:):):):)ing snakes. Reroll and double every time the die comes up 6.

Once you subtract the point or points from your relevant trait, you have dealt with the snake (for now). If a trait is at 0 and you are asked to subtract points from it, the snake kills you.

Example: we're in AGS and my character, a husband trying to save his marriage, sees his wife and his kid being accosted by a drunken and terrified passenger. He tries to pull the passenger off them. This is a Guts roll and my character has a Guts of 5. He rolls 1, 1, 3, 4, 5: one success and two snakes. He is attacked by a snake.

The GM rolls a 6 on the Mother:):):):)ing Snakes table. He rerolls and gets a 3: two snakes land in my hair. I lose 2 Cool points getting them out. This reduces my Cool from 3 to 1. If my Cool (or any other trait) is reduced below 0, the snakes kill me.


HOW MUCH LONGER

The snakes are always released at the midpoint of a trans-oceanic flight. This is a necessary rule, as otherwise the pilot could just land the plane and get rid of the snakes. Creative SMs can come up with exceptions to this rule, such as:

  • This is a cross-country flight but there's a gigantic snowstorm and the pilot can't land anywhere but his destination.
  • This is a cross-country flight but the pilot is bitten by a snake. Thus the plane can't be landed without help.

The plane has between 2 and 12 hours to reach its destination once the snakes are released; the SM rolls 2 dice to determine how many hours.

Every time a character makes a task resolution check, the clock advances by 15 minutes. Every time a character is attacked by a snake, the clock advances 30 minutes.

Once the time remaining elapses, the plane arrives at its destination. Everyone who accomplished the task stated in their Story is a WINNER. Everyone who did not accomplish that task is BITTEN BY A SNAKE and DIES.

SNAKEMASTER'S ADVICE: PLAYERS KEEP OUT

As the Snakemaster, it's your duty to keep the characters moving. There will be a great temptation by the players to keep the characters in their seats. Since dialogue doesn't incur the risk of snake attacks, they may just sit there screaming, "Oh god, we're going to die" or "Can't somebody do something?" or "Get these mother:):):):)ing snakes off this mother:):):):)ing plane!"

Do not allow this to happen! You must constantly confront the players with events that challenge their characters' Stories. Get them out of the seats. They should be running up and down the aisles, screaming and fighting and carrying on. Throw things at them to force them to act. Every action they take brings with it the risk of snake attack, and snake attacks drive the narrative.

You're also within your perogative to declare an unprovoked snake attack. Roll 1 die on the Mother:):):):)ing Snake table and tell a player whose character hasn't moved in a while that he has to deal with a snake now.
 


CHARACTER CREATION

You have five stats, ranked from 1 to 9.

GUTS: How tough and strong you are. Indicates how slowly you'll die if bitten by a snake.
NERVE: How quickly you react; reflexes and coordination. You'll use this to dodge snakes.
COOL: How likely you are to flip out under tense circumstances. This will be tested whenever you encounter an unexpected snake.
WITS: You're a smart motherer, aren't you? Too bad you're on a plane full of snakes.
CHARM: How attractive and charismatic you are. Works better on people than it does on snakes.

Distribute 25 points among these stats; minimum of 1, maximum of 9.[

20060412snakesona1.jpg


You know he's got more than 25 points. Look at him. It's clear he has a 9 in all of his stats. He's obviously buh-roken!
 

My wife is actually excited about this movie, and I am sitting here thinking this is going to be almost as bad as one of those english countryside romance trash dime novel movies... with snakes.

I hope I am not disappointed, I have set my level of expectation just about on par with Ishtar.
 

Oh, no, I haven't seen it. I was just assuming.

But actually I read one really good review of it at CNN.com. Not even a good review makes me want to see a movie when the subject is not of interest to me, but it sounds like it's funny and action packed.
 

ColonelHardisson said:
So the movie was bad? I've been looking forward to seeing it, but didn't want to brave going to a midnight showing last night.

Metacritic had it right in the middle. They take all the ratings online, weigh them, and then rate the movie on a 1-100 scale. IIRC, it was hovering around 49-59.
 

Remove ads

Top