Psion said:Hmmm. Yeah. And the rest.
DMH said:. . . and 13 Wasteland Hazards.
philreed said:Thank you. I was surprised at how many people ended up e-mailing me to tell me that they hated 13 Wasteland Hazards. I guess not everyone enjoys Gamma World-level wacky and weird like I do.
DMH said:Now most of the stuff I have bought from you I like, I really do (look what I did with vs Monsters), but Wasteland Hazards and Nanoaugmentors are not among them. I found the latter to be mostly a rehash of older ideas and the former is mostly full of silly creatures (metal eating ooze that lives in engine blocks?) and other hazards. I have to say out of the whole bunch, Wilderness Hazards is my favorite and those in dragon's lairs and the 2 for underground are useful.
Shade said:Least Looking Forward to in 2006: Whatever product manages to make feat descriptions extra lengthy with lots of useless sample information and justifications for use (see new prestige class format...you know it's bound to happen).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.