• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Best (and worst) of 2006

Cityscape: Pretty much what I've been hoping tht D&D products would move towards. At this point in the product's cycle, I really don't need any more D&D Power-ups, Prestige Classes or what have you. Cityscape seemed to at least begin leaning in the direction of what I am looking for (which is, I guess, mechanics-free info)

Five Fingers: Port of Deceit: Kept up the quality I expect from Privateer's Iron Kingdoms line. Also: my favorite cover art ever.
 

log in or register to remove this ad

I loved all MnM products also, and didnt mention them. What an oversight.

Mutants and Masterminds is incredible, my gaming group, of mostly old guys, has bought the 2.0 main book x 5. Mostly as a show of support.
 

Seeten said:
I loved all MnM products also, and didnt mention them. What an oversight.

Mutants and Masterminds is incredible, my gaming group, of mostly old guys, has bought the 2.0 main book x 5. Mostly as a show of support.

Well, yeah agreed.

M&M as a whole is top-flight.
 

blargney the second said:
I find it really interesting how much variance there is on PHB2 and ToB. They both seem to provoke strong reactions one way or the other.

A lot of folks thought the fighter had his niche and shouldn't be changed so much.

Similarly, there is a segment of the market that will rate any book with classes and feats as awful and unnecessary no matter how good it is.

My best:

1. Agents of Freedom- because the world needs more books to help me run SHIELD under a variety of systems.

2. M&M Golden Age- because the world needs more books to help me run the Invaders under a variety of systems.

3. PHB II- because crunch is good and retraining rocks.

4. Pocket Conan RPG

5. Modern Dispatch
 
Last edited:

Hussar said:
I'm not sure when the World's largest Dungeon was published, but, there's a thread on ENWorld of people playing it in 2004, so I'm thinking it prolly shouldn't be on this list, good, bad or otherwise. :)


I wonder if they meant World's Largest City?
 



Vigilance said:
Similarly, there is a segment of the market that will rate any book with classes and feats as awful and unnecessary no matter how good it is.
Yes, but there is a also a segment that will rate any book book with classes and feats as great no matter how poor it is -especially if it says WOTC on the cover.
 


blargney the second said:
I find it really interesting how much variance there is on PHB2 and ToB. They both seem to provoke strong reactions one way or the other.

A good sign, I think, that Wizards is going for a different approach. I'm glad about that.

As for me, I didn't buy or read much this year, maybe three or four books total. But my best and worst would have to be:

Best

PHB II - I liked the classes, feats, and organizations very well. Beguiler is my favorite spellcaster in the Wizards books.

Mutants and Masterminds 2E - Ok, I know it came out last year but I just bought it. Really impressed, really loved it. Some of the rules changes made me go "Huh? What was wrong with the old way?" but overall it's so smooth and streamlined.

Worst

Fiendish Codex I - After the Draconomicon I was expecting so much more. Not a bad book, but my money could've been better spent elsewhere.
 

Into the Woods

Remove ads

Top