One critical variable is the interest level of the new player. If he's new but dedicated to learning the game, help him with character creation to get him started but let him learn the system by doing. Even a sorceror is fine; he'll get the handle of his focused selection of spells before too long. If he's just a casual player, stay away from the magic system.Olaf the Stout said:I'm about to start a new campaign with a player that is completely new to D&D. He has roleplayed a bit before (a bit of Shadowrun and Star Wars) so he should be ok from that perspective. As such I was thinking of starting him out with a nice simple character, at least until he get the hang of the rules a little more. Once we have been playing for a bit and he knows what he's doing I'll let him change to a different PC if he wants.
That sounds like sour luck!Olaf the Stout said:I agree with the statement that new player does not necessarily equal bad player. I think I am a little wary because the last 2 players I have had that were new to D&D (or even just 3.xE) were quite slow to pick up on the rules. That may have been more to do with those particular players than anything else though!
Olaf the Stout
CanadienneBacon said:That sounds like sour luck!
Given everyone's opinions, what do you think you will try? Do you know your new player very well?
blargney the second said:Warlock is about as simple as it gets. They're pretty fun too, which is good.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.